Showing posts with label Exhibition. Show all posts
Showing posts with label Exhibition. Show all posts

Saturday, January 21, 2012

"Unified Heart" An Exhibition Opens in Second Life



The exhibition “Unified Heart” opens on Saturday, the 21st of January and is viewable in the virtual world of Second Life. The opening event begins at 6 pm PST/SLT. A second opening to accommodate time zone differences will be held on the following day, January 22nd and begins at noon  PST/SLT. The exhibit will feature the work of twenty Second Life artists who art interprets the words of Leonard Cohen and will housed at the Palais Orleans Art Studioand Designs. The show is curated by Morgana Nagorski, her second at the studio since taking on the role at the studio this past November. In the invitation, Ms Nagorski tells us that; “Twenty artists got together to do twenty pieces  . . . each one, his or her interpretation of the title of or a line from a Leonard Cohen song.”
I had the opportunity to preview the exhibit two days before the opening and meet with Ms Nagorski. We met just outside the gallery where we chatted briefly before entering the gallery to view the works.
Morgana: Hi! Welcome. Tell me when everything is rezzed.
Nazz: I saw in the invitation that this show was your idea, when did you come up with the concept?
Morgana: Well . . . a LONG time ago I planned to so a solo show about Leonard Cohen. But I kept putting it off . . . first until I got "better". Because it was important to me and then because I was just always busy and then in November Madison asked me to take over here. I needed to have something up almost instantly . . . so hung show of my own, “Dark Night of the Soul.” I think you saw that Nazz.
Nazz: I recall that we had talked before the prior show had opened.
Morgana: Then I thought a perfect opportunity and the original concept was, 20 artists … 20 pieces, all the title of or a line from a Leonard Cohen song.
Nazz: All photography and or original art pieces?
Morgana: They HAD to be SL and I think what we are doing is more like a painting than "photography". What I do here is more like paintings.
Nazz: So totally a Second Life connection?
Morgana: My rule was it had to be SL avatars.
Nazz: Why Leonard Cohen?
Morgana: I adore Leonard Cohen. One night in 1973 I awoke in the middle of the night, a song was playing and the next say I rang the radio station to find out who it was … he is spiritual … his lyrics are amazing … he is funny, deep, soulful . . . His words have such layered meanings. They seem to lend themselves to artistic interpretation.
Nazz: How many artists did you say ... was it 20 and 20 pieces?
Morgana: Yes, it started as 20 artists … 20 pieces but some got passionate and did more. There is a sort of an "Auxiliary" exhibition in the garden … 32 pieces out there the "Main" exhibition is 20 pieces, so 52 in all.
Nazz: Any prim pieces?
Morgana: No
Nazz Lane: By choice?
Morgana: I wanted this to be about emotion … very much by choice.
Nazz: how long will the exhibit be open?
Morgana: it is open till the 18th of March. I just bought software and today will try and set up that Leonard music plays for the 2 months. I will include covers of him I think … altogether I have about 9 hours
Nazz: Will you host any events or have SL musicians who do his stuff?
Morgana: Yes, I am looking at having events over the period more DJ’s actually.
Nazz: When we first chatted about the exhibit, you’d mentioned the remotest possibility of Mr. Cohen seeing the exhibit in SL, do you think he will show up?
Morgana: I asked, but they are touring. They’re promoting the new album and they were in Paris Monday and Tuesday, they went to London on Wednesday. I imagine they’re too busy and manipulating around SL takes some doing. I will ask again about in one month.
Nazz: I also heard that it's hit his web site about the exhibit?
Morgana: He is seeing a number of the jpegs: and the manager said "Leonard likes the work". Earlier they had said "Very interesting project”.
We walked through the main and then out into the garden where the remaining pieces of exhibit were on display. I noted the presence of several whose work I have seen previously and have admired… Cat Boccaccio, Acacia Merlin and Del May … and of course Ms Nagorski’s contribution to the show … “a copy of a record cover from 1968”.
Nazz: The exhibit is nicely done Morgana. Hopefully I’ll be able to make one of the two openings.
Morgana: Thanks, a lot of hard work. It has been like herding cats.
Here’s a list of the artists whose work is being exhibited.
Acacia Merlin
Ariel Brearly
Burk Bode
Cat Boccaccio
Corinne Helendale
Danteliicia Ethaniel
Del May
Harbor Galaxy
Johnfrancis Laville
Kato Salyut
Kira Westland
Lily Laufer
Maloe Vansant
meilo Minotaur
Morgana Nagorski
Patricie Sapphire
sanam Sewell
Skip Staheli
Tamzin Xigalia
Zebra Thursday

Thursday, January 19, 2012

Variation on The magic flute an Installation by Giovanna Cerise Opens in Second Life

GiovannaCerise’s  installation inspired by  Mozart's "The Magic Flute"  opens in Second Life on Friday, the 20th of January at 1:00 pm PST/SLT.  Her note card with information about the installation follows:

A surprising opera that unfolds in a series of environments full of references, allusions and allegories, in an infinite game of layers that overlap and intersect.

The bright stairs can be one of the tracks to follow to retrace the journey of the opera’s protagonist and allowing the visitor to replace it, but, as in any journey of personal growth, the path isn’t easy and the risk of falling and of go back is always present.

We give you some tips to better appreciate and interact with this opera:

1. It is best to explore the installation simply walking through, but you get a good effect also flying between locations and by inserting the mouse look.

2. You can listen some the citations of the work by clicking on musical notes, located in strategic points and allow both to activate the music in World or to open musical links on Youtube

3. The immersion is also stimulated by the use of poses that encourage interactivity with the work

4. Before the visit, we recommend reading the story of "The Magic Flute," to appreciate the many references in the installation to musical opera.

Thursday, January 12, 2012

Gallery Art Talks Return to Born Museum of Fine Art

Juliee Landar messaged me in world late yesterday to tell me of her plans to return the popular Gallery Art Talk series. I had stopped on to several of the featured events to listen to Gracie Kendall and Em Larsson last year and was pleased to hear that she was bringing back the event. Born MFA, if you haven't visited is one of Second Life's gems. The museum has exhibitions of several well known virtual world artists in an exhibit space that is open and inviting. Here's the information on the first of two events planned at this time:

I am pleased to announce the return of the Gallery Art Talks to the Born MFA in 2012!  

DATE:  January 18th - 6 PM SLT

Van Carendow has recently installed the exhibit "Myth and Fantasy" in the museum's upper gallery and will be speaking about this exhibit as well as what inspires him and influences his art!  TP over to see this exhibit and mark it on your calendar to attend the art talk!

Monday @ the Museum
 -  January 23rd 5 PM SLT

In 2012, the Born MFA is pleased to be hosting monthly poetry events. The lovely Karli Daviau, the museum's poet in residence, will serve as the host for this series.

Each month, we'll focus on a different aspect of natural beauty, and invite you to share your poetry with us. You may read or pass the poem to Karli to read.  The topic for January is trees. 

Here is an Emersonian  quote for inspiration:

"The wonder is that we can see these trees and not wonder more" 

Put pen to paper - The trees will be delighted by your touch.

Submit all of your poems by January 22nd  via notecard to: Juliee Landar.  

Tuesday, January 10, 2012

A Call For Artists: Harlem in Montmartre - The French Connection

Harlem in Montmartre - The French Connection

The notecard came to me via the Second Culture group. I spoke briefly to Ms. Vaher early this morning and popped over to take a look around the Virtual Harlem site. I landed just outside an SL version of the legendary Apollo Theater.  I hadn't expected it to be a replica of the famous theater but did find it to be a very good build as were the surrounding buildings. With limited time I plan to back to explore further. In the mean time, her note follows:

Call to Artists: Harlem in Montmartre - The French Connection.

During the 1920’s and 30’s a dynamic community of African Americans settled in Paris introducing jazz to the French while the Harlem Renaissance was taking off across the Atlantic.

Seeking musicians, visual artists and writers to participate in events for the month of February on both Virtual Harlem and Virtual Montmartre sims, which have received international recognition.


To participate or for more information: contact Indea Vaher or email VirtualHM.SL@gmail.com

Thursday, January 5, 2012

Opening of Em Larsson's "Refuse!" Today

I stopped in at the opening this evening to check out Ms Larsson's latest exhibit entitled "Refuse!" A long time admirer of Em's photographic skills, I was not disappointed. She has one of the sharper eyes of the photographers who regularly exhibit in Second Life that I've seen over the years. This exhibit show's her real life skills in which she captures "discarded objects, broken down vehicles, and overgrown weeds".

"Refuse!" is at the Eclipse Arts Complex in Second Life.

http://ping.fm/zh37f

Tuesday, December 20, 2011

Oberon Onmura’s Wave Field at LEA

Overhead View of Wave Field


The opening of Oberon Onmura’s “Wave Field”was on Sunday, the 18th of December. I’d received an invitation but had been unable to attend with first life commitments. Oberon and I had met a few years ago when we were both guests on an episode of the Brooklyn is Watching podcast. I’ve enjoyed seeing his work over the years, most recently at Burn 2 and earlier this year his memorial to Sabrinaa Nightfire at Split Screen. We’d run into each other now and then, most often at an opening where we’d inevitably chat about the art and where he was at with his work.  He’d given me a heads up that night that this opening was near. When I logged in on the 18th, I pulled open the notecard and grabbed the landmark.

I arrived at the entry point and took what the notecard givers offered while I waited for the site to rezz. It finally did and I was about to move the virtual me around for a closer look when I saw Oberon arrive, he’d just logged back in.

Nazz: Howdy Oberon. How's it going?

Oberon: Hey Nazz … not bad … although at the moment I see myself as smoke … hang on.

Nazz: You’ve rezzed for me.

Oberon: Ah … here I am … all dressed up. I'm having video problems the video I capture with Fraps doesn't play in Windows media player it plays in Winamp perfectly - but UPSIDE DOWN!!

Nazz: Bummer … I thought the fraps vids only played in Quick Time

Oberon: No, Frap captures are avi files

Nazz: How'd the opening go?

Oberon: Not too bad, it got a little laggy for a while, but everything kept working.

Nazz: You got the whole SIM right?

Oberon: Yes! It's very exciting. What did you want to do, you mentioned something … write a piece or make a video? I even dressed up

Nazz: My video skills are non-existent, so write a piece.

Oberon: Excellent, slightly less ephemeral.

Nazz: How long was Wave Field in the making?

Oberon: Oh I'd say about three months … not that it's finished yet, but three months to this point. These things somehow always get tweaked.

Nazz: Is this your first full SIM build?

Oberon: Oh no … let's see … fourth or fifth I think. This grant from the LEA amounts to thousands of dollars in SIM tier.

Nazz: What was the inspiration for wave fields?

Oberon: I've always wanted to see if I could create a sense of ... liquidity ... using solid prims … a liquid surface. I'm not sure this is quite there yet, but often ideas start out one way and then take their own form as they develop.

Nazz: There’s nothing under the water as you had at split screen then?

Oberon: No … only the fun part of looking up through the water. If you can enable water reflections, the effect is very nice.

Nazz: Your own scripting?

Oberon: Yes ... I always do my own scripting. I can't afford to hire anyone and for me it's central to the art, so I sort of have to do it myself.

Nazz: The scripting is an essential component ... are you're planning to do your own machinima then?

Oberon: Nazz, I'm not much of a video maker plus, my system isn't working now anyway … so I'm hoping some good person will want to make a terrific video of this

Nazz: How was it working with the LEA?

Oberon: Amazing, everyone has been very supportive, nice, and helpful. It couldn't be better.

Nazz: That’s a good thing to hear. As an entity it seems to have struggled to get its bearings.

Oberon: If you talk with someone who didn't get one of the SIM’s this time, you'd probably get a different answer … anything done by committee is difficult … add in time zones, different cultures, languages.

Nazz Lane: As I understood it, you had to submit a write up for consideration ... how long did that take?

Oberon: Yes … not long. It basically said "I want to develop a new SIM wide piece ..." Plus some documentation of previous work … a bio too. Pretty standard, no surprises … fortunately, we didn't have to submit a project budget! I don't know how many applications they got, but they chose 14 full SIM winners.

Nazz: You've a fairly well established reputation in Second Life and I’m thinking that we met the first time at Brooklyn is Watching.

Oberon: Yes, I think so. The "good old days"… I really developed my chops there under the influence of many terrific artists.

Nazz: There were many who were there that were ground breakers in the virtual arts.

Oberon: Yes, although I'm not sure about the term "virtual art".

Nazz: Who did you draw the most inspiration from?

Oberon: Selavy Oh.

Nazz: A good choice … her exhibit “State of Formation” at the IBM SIM was one of the most amazing that I’ve ever seen.

Oberon: Well, she continues to lead the way conceptually and technically … that piece crashed every viewer I tried. I don't know why … but I never could stay there more than a few minutes … nothing else has ever done that. I don't know why it happened, it was very odd. Selvay has the SIM right here touching the corner behind us.

Nazz: “Wave Field” is here until mid-January?

Oberon: Yes … I think maybe even to January 31st. I want to develop one more piece in the rest of the time, if possible.

Nazz: Should be fun to do.

Oberon: Definitely … if I have enough time. It takes 3-6 months usually, for something like this.

Saturday, October 22, 2011

Travel to Originalia – Art Exhibition Opens Today in Second Life

A new art exhibition “Travel toOriginalia” opens today at Amase Levasseur's Originalia SIM. The showing is open to the residents of Second Life beginning at 1 pm PDT/SLT and includes three never before seen exhibits. The featured artists and their works are; "Postcards Home" by Callipygian Christensen, "Adapt or Perish" by Cherry Manga and "Gateway to Hell" by Fuschia Nightfire.  The announcement I’d received also said, “As a special treat, visitors will also be treated to a reprise of the much loved exhibit ‘The Docks"’ by Scottius Polke”.
I had been invited to a press preview this past Wednesday and took the ride over to look around. When I arrived I was greeted by one of exhibition artists, Callipygian Christensen.
“Welcome to Originalia ... let me know if I can help you with anything.” She said

We exchanged pleasantries and I scanned the notecard which had been open on my screen before I asked. “Postcards Home .... An interesting name, what was the motivation it?”

“The overall theme I was given was travel. Postcards are the universal documentation of our travels. So I decided to just do postcards of SL places.” She replied with a smile at the end of the chat line.

 “I'm trying to recall if we'd met before, I know your name is familiar.” I said.

“Probably, I've been in Second Life a long time, and doing photography for most of it and I also DJ. Come on in and let me show you the postcards that will be available at the opening!” She said, and then turned toward a nearby building and proceeded to walk in that direction.

I followed her avatar toward and then into it. Without too many people on the SIM at the time, the movement of our avatars was fairly smooth. As we entered through the doorway, the pictures begin to rezz and I noticed the one of an AM Radio build, the Texaco Gas Station. “I recall the AM build, the picture is nicely done.”

“Okay, mouse over the one on the counter, the left one.” She said.

I did as she suggested and received an inventory offer and a chat line that read;

postcard for Nazz lane! Thank you so much for visiting the show!
postcard for Nazz lane! owned by Callipygian Christensen gave you '*FDC* Pink Rose Barette'  ( http://slurl.com/secondlife/Originalia/58/190/22 ).

“Hopefully you just got a message and a gift, in the ones for the exhibit it will be a copy of the postcard. So you can set it for anyone, leave it out on the table or wherever and they touch it, get your message, and a copy of the card. So I liked the idea of letting people 'send' each other postcards.” She said.

“Yes, it is a good idea.” I commented.

"So the name of the SIM is in the corner of each card. Some no longer exist though ... so much like the old Victorian postcards, they are historical images.” She said.

“You've been in Second Life for a good while now, there must be a number of places you've photographed that no longer exist.” I said.

“Oh … many indeed, this one behind me, Bogon flux … is actually a thing more than a location. It's been in a number of places.” She commented.

“How many of the postcards here are of places that are gone?” I asked

“Miriel over behind the door is gone. AM's installations on full SIM’s are of course 'gone' once they leave a SIM, he doesn’t install exactly the same again.” She said in reply

I’d moved my camera view toward the door and saw the picture of a sea side view. The side of a broad cliff, reflected in the water of a calm sea. “The Seacliff … it’s a beautiful photo, congrats! I like how the colors of the cliff reflected in the water.” I said.

“Oh thank you … I love to play with light and saturation.”

“I see that you do, you've a good eye.” I commented.

“That is what I am often told ... I have no training so I must have something. Personally I think this is the best image here.” She said and moved toward the far end of the building and stopped in front of a postcard of what looked to be a houseboat anchored amongst several large trees. The limbs of the trees were draped in what appeared to be Spanish moss and I commented on how real life the picture appeared.

“But over the years I've found what ‘I’ like the most isn't what most others like the most. Quite often the most popular image in an exhibit is the one I almost decided not to include. So I am clearly a poor judge of the popular.” She said.

I moved my camera view around to several of the others and spotted another sea side view. There were several large rocks in and around the water of a small bay along with a tall fir tree on the point of land nearest the view point. “This one looks like it could be the coast of Maine.”

“Callistei, that probably is a good comparison.” She said and after a brief pause she added; “It's the kind of landscape that appeals to me, and it was my home for 3 years.”

“It’s a very nice view. I do have to run Callipygian. Thank you for sharing your postcards with me. I do appreciate your taking the time to do so.” I commented.

“My pleasure Nazz, thank you for stopping by. Hope you can stop by on Saturday for the opening.” She said.

Wednesday, September 21, 2011

The Art & Poetry Project Opening in Second Life

The much anticipated opening of “Art & Poetry”, will begin on the 22nd of September at 1 pm PDT/SLT.  The exhibition is sponsored by the Museum of Metaverse (MdM), with tomorrow’s event being but the first in a series of twenty two events to be held across the grids of Second Life, Craftworld and in Naples, Italy over the next twenty two weeks. The inaugural event will be held at Plebiscite Square, which is a faithful reconstruction of the famous square in Naples. The build was done by SIM owner Lukia Halderman and his staff. A second opening will be held at the Museum of Metaverse in OpenSim Craft on Friday the 23rd of September.  Behind the organization of Art & Poetry is  MdM Founder, Rosanna Galvani (aka Roxelo Babenco). Ms Galvani had stated in an early release of information that this first evening, “Will be full of surprises and pleasures, which will offer readers a preview of the site MdM and the most important is the participation, as the guest of honor, Luciano Somma, "the poet of Naples."

Further information on tomorrow’s event and the project can be found at the Art & Poetry blog.

Monday, September 19, 2011

Jewelry Fair 2011 in Second Life

The Jewelers of Second Life are proud to announce Jewelry Fair 2011 – The Elements. 4 sims full of jewelry and jewelry related items from some of the most incredible talent in Second Life, come together to offer a feast of jewels, precious metals and amazing treats.

Come share a moment with the amazingly talented Jewelers of Second Life as we explore the 4 Elements from September 16-25, on an amazingly designed 4 sim experience.  From the floating fantasy islands of Earth with jewels and trinkets woven into the branches and leaves, to the ruins of Fire complete with flames and jewels, to the tropical oasis of Water finding the gems hidden amongst the bamboo, and finally the serenity and elegance of the clouds far above in Air, there is plenty to feast your eyes on.

More than 100 merchants have come together to bring you this amazing and breathtaking event.  Come prepared to be amazed!  Merchants include jewelry designers, pose stores with jewelry poses as well as jewelry supply stores to offer a huge array of choices in style, design, and products.

Join us in exploring jewelry design at one of the jewelry classes offered by some of the top teachers in Second Life and even learn how to create some very simple jewelry pieces yourself.

Proceeds from Jewelry Fair 2011 benefit Oxfam International, an international charity that reflects the international nature of Second Life itself! Charity vendors, one of a kind auctions, and even Gacha machines will all be available at the fair that donate money!

Organized by Cara Ametza with sim designs and builds by the talented Angelica Leiner of Angelic Designs assisted by Roseana Pera of Pixie Paradise. 

Saturday, September 17, 2011

Celebrate Art and Photography with Three Openings Today in Second Life

If you're looking for something to do today in Second Life, there are three exhibition openings that are happening a little later on the 17th of September. Even if you can't make the events that are planned, it'd still be worth the trip to see the art when you do have a chance to pop over.

The first is an exhibit at Nordan Art. The exhibition opening is today  the 17th of September and starts at 2 pm PDT/SLT. The featured artists are Simotron Aquila, typote Beck, Artistide Despres and oona Eiren. Music at the event to be provided by Nordan Art resident DJ Eifachfilm Vacirca.

The second and in her first solo show is Briawinde Magic who will be showing an assortment of fractal art,   and digital paintings. Ms Magic has a gifted eye for color and composition and tells us in her bio that she, " was formally trained in piano and voice and finds that music inspires my creativity and is a source of inspiration for my artistic works". The opening begins at noon PDT/SLT and is at the Two Shores Gallery.

The third also a solo exhibit, as well as being her first, is Isabella Alphaville. Isa as she is known to her friends will be showing her photography, all taken in the virtual world of Second Life. In her invitation she tells us, " I have tried to capture the inherent humanity of the avatar.  Rather than just a mere shell, I find the avatar in and of itself to be full of emotion, intelligence and wit". The exhibition opening begins at 2 pm PDT/SLT. 

Saturday, September 10, 2011

"1001 Nights" a Photographic Exhibition Opens Tonight in Second Life




The latest photo exhibition by Morgana Nagorski titled "1000 Nights" opens on the 10th of September, and is being hosted at Palais Orleans. In a sequence of twenty-six photos , all taken within the virtual world of Second Life, Ms Nagorski provides, "A glimpse into the seductive, sensual, sumptuous world of the seraglio, as depicted in the Orientalist paintings which inspired this series".  The opening festivities begins at 6 pm PDT/SLT and lasts two hours.

I had a short preview of "1001 Night"s as she was setting up on Thursday , where we chatted briefly about the exhibit.

Morgana: Hey Nazz. Tell me when you've rezzed …  only one thing I have left to do … is to make customized wine and a gift bag. I also intend to put some plaques on the wall with some info about eunuchs and odalisques and concubines.

Nazz: Your the inspiration for the theme, where did it come from?

Morgana: Harem scenes, inspired by the style of orientalism paintings … There are lots of famous paintings called Odalisque. They are nearly always reclining and I have always liked many … so first I did one like that and then I got caught up in the sumptuous sets … and just started doing more,  but then I had to do the Sultan and his mother and a couple of eunuchs. I even love the WORD Odalisque … so exotic.

The site had rezzed fully now and we paused while I moves my camera view around the first and then second floor of the gallery.  Her work had always been good and I'd enjoyed my visit to several of her prior exhibits. I wasn't disappointed, there were a range of photo's, many nudes of course, but also of the harem guards.  There was a sufficient variety of poses to give one a perspective of seeing not only the beautiful women that inhabited the harem but of the sumptuous backgrounds and personalities.

Morgana: Thank you  … What do you think overall?

Nazz: I have always admired your work … your picture of the "clown in the corner" I think is one of the very best photo's I'd ever seen in Second Life. I like the concept and enjoy your work … and there is quite a few exotic looks.

Morgana: All the girls are me of course … actually the eunuchs and the sultan are also me in the alt I use for male figures. I actually have many props and costumes I didn't use so will eventually have a second show in this theme. In that one I will have more belly dancing shots and some of the sultans being "affectionate" to some of his girls.

Nazz: How long will the exhibit be open?

Morgana: Until the 30th of October.

Friday, September 9, 2011

Body Image a Photographic Exhibition at DNA Art and Music Fusion





Cat Boccacio’s latest exhibit, “Body Image” opened a week ago at DNA Art and Music Fusion and I stopped in to take a peek early one morning this week. In a series of photo’s Ms Boccacio portrays the female avatar in a variety of different poses all with a grey background and all intended to evoke various elements of attitude and emotion. The photo’s themselves have been enhanced through I suppose Photoshop or some similar software package, but done so to better articulate the avatar’s demeanor and the emotion. The idea of exploring body image through photography is not unique, doing so through an avatar has become equally so in Second Life but few do it effectively and Cat is amongst them.

As an added bonus, there are three other floors of art at DNA. A list of artists follows:

Maryva Mayo
Van Caerndow
Kicca Igaly
sakura2 Kohime
Callipygian Christensen
bonafidenutts Aries

Timomachos Pegasi
Michaelangelo Montague

Fiona Blaylock
Neeks Karu
Antenna Rae
Chapl Paisley
nessuno Myoo
Em Larsson

Wednesday, August 31, 2011

Museum of Metaverse announces Art & Poetry Project


FOR IMMEDIATE RELEASE

Event-Exhibition: Art & Poetry Project
by Rosanna Galvani (aka Roxelo Babenco)
Locations: Physical Places and Virtual Worlds
Period: 22 September 2011 - February 19, 2012
Opening: September 22, 2011
Hours: 22.00
museodelmetaverso@gmail.com

It opens Thursday, September 22, 2011, at 22.00, in  Piazza Plebiscito Napoli in Second Life, and Friday, September 23, 2011, at the Museum of Metaverse in OpenSim Craft, the first of twenty-two exhibitions of the project Art & Poetry.

22-poems, 22 weeks, 22 sites, 22 exhibitions, 132 works.

1 permanent exhibition dedicated to the poet Carmen Auletta (aka Margy Ryba) and its "painted poems".

The event is the continuation of the activities of Museo del Metaverso, in the already marked direction, in the belief that virtual worlds are spaces, albeit with a strong emotional component, however, suitable for construction of complex cultural events”

The initiative will be immersed in an international dimension, the cross-media and mixed reality, with the activation of a network that, through the social networks, virtual worlds and physical locations, will seek partnerships and collaborations with various subjects, internet players  and the world of culture and art in general. 

The first link  with a place of art will take place in the second week of exhibitions, specifically from September 29 to October 2, 2011, a period in which a live streaming will be enabled with Cannes, the Croisette, where from 27 June is in progress a personal exhibition of Patrick Moya. In the same day will be a link with Bogota, Colombia, for the presentation of performance by Pyewacket Kazianenko, Kai Steamer and Jo Ellsmere.
The initiative aims to focus attention on the art, through poetry, by linking new media art, born and developed in virtual worlds and the Neapolitan dialect poetry, born from the rich vein of contemporary poet Carmen Auletta. Two art forms that arise "from below" who meet in this project, communicating with each other.

Poetry and art have value in itself, it will be interesting to see the meeting of the two kinds and the story that will emerge, will not be relevant different interpretations of Carmen's poems by the artists, will be important only the poems and the works on display and suggestions that they evoke.

The aim of the project is to let the two kinds talk and watch the story that poetry and art, in this case poetry in Neapolitan language and new media art, will do.  

Contributors:
Paolo Valente
Carmen Auletta
Thirza Ember

Partners:
2lifecast
Koinup
Mondi Virtuali

Press Office:
Annalisa Cameli
SL Crazy Press di Marjorie Fargis
Nella Capasso
Grazietta Cazenove
Viola Tatham
Alice Mastroianni

Programming language:
Salahzar Stenvaag
Vittorio Vais
Andrea Hunghi Lacoonte
Snowbody Cortes

Building
Nicola Reinerman
Rumegusc Altamura

Videomaker:
Alexandra Shepherd
Carl Velde

Photography & streaming:
ChrisTower Dae
Sergey Zarf

Musicians:
Lollo String
Eddie Santillo
Voices:
Giuseppe Zapatero
John Farris

Monday, August 22, 2011

Exhibition Opening at Aneli's Gallery on August 22nd

On Monday the 22nd of August, a new exhibition opened at Aneli's Gallery. The exhibit features the work of Daco Monday, Briawinde Magic, Talullah Winterwolf, Asperix Asp and Solkide Auer. There are five floors to the recently re-built gallery and with a teleport very near the landing point, it is easy to get around and see all of the works by these talented artsists. Aneli told me that the exhibit will be open for one month.

Tuesday, August 16, 2011

Choices - An Immersive Art Installation at UWA

Earlier this evening I arrived at the site of the immersive installation "Choices", created by June Clavenham. It is one of a trinity of creations now at the Virtlantis. As I waited to fully rezz into the site, I clicked to open a notecard and read about this and the other two installations. This trio appears to be, judging from from JJ's notecard the last of the UWA Full SIM Art Series. He goes on to explain that, "All of this could disappear anytime after the 18th of August, as the SIM hosting the art series, will, like the isle of legend it is named after, disappear off the face of the multiverse." 

Second Life being second life, the site took an inordinate amount of time to rezz full and when it did, I found the virtual me standing inside a dark and large rectangular room. Directly in front me at the point of arrival is a set of immense doors with the word "Resistance" emblazoned on the floor in front of it. I used the right arrow key to spin my view and found three more doors. The next is labeled "Dreams" and then "Fears", with the last doorway called "Memories". 

Before I made a choice, I re-read June's statement about the installation in which she tells us that she believes, "Our choices are sometimes not the most wise, but they are the best we can do at a given moment, and at the end we will be able to find what brings kindness and peace to our hearts."  The statement brought a smile to my face and I decided that I would explore dreams first. So I started the virtual me off in that direction.

Before I clicked on the door however I released the arrow key and my avatar came to halt. "Maybe I should start with fears", I thought. Being the pragmatic kind of guy that I am, I'd generally thought that one should confront one's fears head on … the wrestling with demons that we all do, some more frequently  then others, but it is a shared human affliction.  So I spun around and started in the opposite track. As I neared that door however, out of the corner of my eye I spotted the word resistance and once again, my finger tip was raised from the arrow key as my avatar began it's iteration through the cycle of poses in the animation over rider.

"It is something that has taken many forms in my life … some of which had an external source but most often it appears to come from with in me", I thought. It was than that a memory popped into my mind of when I'd begun writing Lane's List nearly four years ago.  I had resisted writing for most of my adult life. It was a fear of not being good enough to be read … this is the devil I wrestle with most often.  I had prior to my arrival in Second Life, conveniently used that as my resistance to put my thought to paper. The memory of that first post I wrote came to mind. Not the subject, but the after I wrote it. I had clicked the button to post and then copied the link. Before I sent it out to my friends in second life, I put the virtual me at the bottom of the deep end of a virtual swimming pool where I hoped the water over and around me would cushion me from the criticism. As I started to receive instant messages from my readers, the resistance seemed to melt away rather quickly, they liked it.

Since then, I've written many posts for Lane's List, along with articles for the SL Newspaper, Avenue Magazine, Second Arts and one or two other publications. Many fond memories of the people and places the virtual me has met and seen.  The ding of an instant message arrived and took me out my reverie. I glanced at the clock and realized that I'd spent nearly thirty minutes here and all that I'd done is spin the virtual me around in a circle. With pleasant memories fresh in mind, I approached that door and raised a virtual hand to click on the door to enter.

Beside June's installation at Virtlantis, one can also see, "Immanentize The Eschaton" by CHUCKMATRIX Clip and "CHILDHOOD" by Silene Christen. But hurry before it vanishes  after the 18th of August. 

Monday, August 1, 2011

A Preview of Alizarin Goldflake's "Acquarella Fable" in InWorldz

Alizarin Goldflake Hugging her Pink Seahorse



"Maybe you noticed - or maybe you didn't  - that I haven't had much of a presence in SL lately."
That was the opening line to a note card I'd received when I'd logged into Second Life recently.  I read through it when it had finally rezzed and afterward thought, “Of course we'd noticed Ali". The notecard then went on to explain her absence from Second Life as, "The reason is that Jeri Rahja lent me a SIM to develop in InWorldz". She concluded with an offer for a "sneak preview" and so I took her up on it. We exchanged messages and set a date and time to meet at the site of her InWorldz build.
"Ali" is of course Alizarin Goldflake (aka Martha Jane Bradford), a professional artist for most of her life she has had her work shown in prominent galleries and included in many museums, corporate, and private collections. And that is the non-virtual world side. The list of virtual world exhibits is long, as she has been hosted at many of the major art venues in Second Life including; Ars Simulacra, Art Gallery Diabolus, Pirats, Caerleon and UWA. Oh, and lest I forget, her own studio, Atelier Alizarin where she has delighted us with her art and intricate builds.
I'd forgotten where I'd left the virtual me when I'd last logged out of InWorldz, but it didn't matter much because as soon as I had rezzed, Ali did as well. We exchanged instant messages and she sent me a teleport request. As I arrived the scene immediate scene looked familiar, dark and foreboding and I recalled from her notecard that, "Requiem for Fukushima Daiichi was extracted from the environment at this landing spot". I had visited the build in Second Life.
A message came up on my screen to tell me that ‘Alizarin Goldflake has entered chat range (1.3m)’ and I turned the virtual me in her direction.
“We don’t look quite like ourselves.” She said with a laugh and then added, “Shopping is still primitive in InWorldz.”
“True.” I said in response to her first statement and then added, “I think this is a freebie skin and hair, but this is the Nazz shape … same as in Second Life, Craftworld and Open Grid … I paid for a custom shape.”
“You copied the numbers over from Second Life … I did to, but they don’t create quite the same look, you have to tinker a bit.” She said and then continued, “Caren McCaw did me a custom Ali skin.”
Her avatar had fully rezzed for me now and I noted that she appeared very much like the Ali I had met nearly two years ago in Second Life. I complimented her on her appearance and she thanked me.
“So this SIM is my Acquarella fable from the machinima, laid out in four rooms or quadrants. Set your environment to midnight and max particle count.  Also make sure you have local sounds on.” She said as I first did as she recommended, set the environment and particle count and sound before I spun my camera view around to take in the scale and scope of the area where our virtual selves stood. As I did so she added, “This quadrant was the source for the Fukushima Daiichi build in Second Life.”
“When did you start the build here?” I asked  and with the camera focused I snapped a few pictures.
 “Around Valentine's Day I think.” She responded.
“So you been at it a while then ... this is the first full SIM you've done, isn't it?”
“Yes, my first SIM sized build … quite a growing experience, an opportunity to really expand my vision. Jeri Rahja is just a patron saint to support virtual art this way.” She replied
“You've moved toward more immersive work of late.” I commented.
“Actually I have been doing environments for several years, but on a smaller scale in Second Life. This quadrant represents a post-apocalyptic future … humans have destroyed the world through greed and war and pollution.” She said in response.
“That is a different theme for you.”
“No it was in the Chantal Harvey Acquarella Machinima that went to the world's fair in Shanghai last fall … This is an expansion on that machinima”. She said and then passed a link over to me.
Well you’re certainly on a roll here Nazz with those last two comments, I said to myself as I copied the link she’d provided to a note file for later viewing. I listened for a few moments to the sounds that came from the build. They seemed to fit the theme of this area well and so I asked. “Did you do the sounds as well?”
“The sounds are downloads from the net that I mod a bit in audacity, a few I have recorded myself but mostly they are freebies.” She replied and then added, “So this is part one of four. This is where the fable starts with what's left after the destruction. Then the goddess Acquarella sets about repopulating the ocean … that’s the second room, so save time for all four parts.”
“What’s the source for the goddess ... western mythology?”

“Nope … I made her up. An acquarella is a small body of water in Italian, and I used to have an aquarium as a child … so the goddess Acquarella starts repopulating by establishing aquarium outposts.”
“So rebuilding the planet after the apocalypse?” I asked.
“Exactly, starting in the ocean where conditions are not as severe.“ She said.
“I recall from prior conversations that you've drawn inspiration from the sea ... some of your work was inspired by what you'd seen on the sea shore in Maine.”
“Yes very much so, all the seaweed drawings are based on actual Maine seaweed.  I did digital drawings with Corel painter software and then imported them as textures.”
 “What do you think would be the key features visitors should be drawn to when they arrive?” I asked.
“The point is the overall atmosphere and the psychic effect it has on you.” She replied.
“I get a sense of earth at a primal time.” I commented.
“I hope people look at the details … the textures and lighting and particles. I think of it as scorched earth, except it is underwater.” She replied with a laugh.
“All the textures are ones you created?”
“Yes these are all my drawings. This dappled shadow texture comes from a landscape called Corner Garden … fire in the lake is an I Ching hexagram.” She replied.
 “Have you crafted a background story to go with the build?”
“Yes, I am kind of spinning it out now but I have it written in a notecard to … only in VR can you have fire in the lake.”
“Have you thought of doing a book ... the self-publishing route?”
“The machinima is my book equivalent.” She said and then asked, “So want to see the next quadrant?”
“I'm ready if you are.” I replied and with the arrow keys followed her through and past the fires until we approached the next quadrant.  As I was about to enter, I saw what appeared to be a large snake blocking our way.

“I hope you are not afraid of snakes … a mother sea serpent guarding her eggs.” She commented and I made my way past the serpent carefully, so as not to disturb the eggs.
“Acquarella thinks that she can keep disaster from happening again by having everything very pure … peaceful white fish minding their own business, no competition, no vanity, no greed. The whiteness symbolizes that spiritual purity … cam in on these jellyfish. They have a great texture and a neat scripted motion.” She explained.
“It reminds me of Glyph (Graves)”. I said and then moved my camera view around the space. The jellyfish she had mentioned along with the swimming fish, the lace like seaweed floating in an invisible current. There was so much to see that I found it difficult to focus in on any one thing. I spotted her sitting on a branch of seaweed and I added; “This is extraordinarily detailed … very nicely done Ali … congrats!”
“There’s a throne over here to sit and survey the situation … oh, don’t miss the snail family.” She said
“Does mouse view work?” I asked.
“Yes, that is a good idea. Park your av and examine things. I find that seat very calming.”
I did as she suggested and pointed, clicked and sat on the perch she had vacated. I slipped into mouse view and let the animation take me around. She had mentioned that I should check out the snail family and so I sought them out. They were easy to pick out as they inched their way across the sea floor. After the circuit was completed, I stood and followed her toward one of the walls where she pointed out to me a set of shells that appeared to be a set of stairs.
“So these are limpets stuck to the wall. It is a navigational obstacle course. It’s very hard to climb all the way to the top without falling, but there is a pavilion at the end up there where you can survey the whole SIM.” She said as we made our way toward the passage that led to the third quadrant.
“So the upshot of Acquarella trying to have everything pure is that she strangles the life out of things … that is the third room.” She commented.
I had preceded her into the passageway and stopped when I saw that a multi-legged, multi-eyed creature blocked the way. “Now that’s scary.”
“It’s funny what eight snake eyes can do … they look down and up. If you cam under they still look at you. It is a rotiferous tentacled fungus.” She said with a laugh before she continued, “So ... please continue on. So here we are in the middle of everything being dead, the opposite of purity. This is all decay … all the fish are black and belly up accompanied by thunder sounds and moans.”
I gingerly made my way toward the creature and as it had the passage completely blocked I sort of walked right through it. There was indeed a distinct lack of life in here as opposed to the prior quadrant as I cammed around the lifeless forms of fish and other creatures floated past me. As I closed in on to where she had stopped, I asked. “So the goddess in her experiment has extinguished life?”
“She strangled it by trying to be too pure … so she tries again. And this time she allows individuality and competition and self-interest, represented by color in the next room.  This way …“
I followed her once again toward the passageway to the last quadrant and noted the colors which were easily distinguishable as they poured out through the passage way. Near the entryway now, she paused and I did as I stood right next to her. I commented with a smile. “Signs of life and color.”
“Yes, more signs of life. You are at midnight … cause this last room doesn’t work at midday”
It was breathtaking and I simply exclaimed, “Oh wow! …” as I took it all in. I spun my camera view around and through this last quadrant, the sea full of life and rich with a diversity of color and creatures. “This is gorgeous Ali.”
“The orange fish eggs represent fertility, sex … and there is color everywhere. But there is a downside even here … such is life. Come this way to see downside number one.”  With arrow key pressed I followed her further into the room and we made our way toward a structure. When we arrived she continued. “The sushi pavilion … buy the sushi for 0 and wear. Wear both the sushi of your choice and the soy sauce bowl. So the downside is the big fish now eat the little fish … no more purity and peace … but yummy sushi … I got hungry and ordered more sushi when I was making this.”
“So when do you think you'll open?” I asked.
“I’m not sure.” She replied and before I could press her for more information she said. “Come look at my blender triumph … these sea horses, aren’t they adorable and they’re ride able.”
“You did them in blender and yes they are.” I commented as she clicked on one to sit.
“I used blender and prims and textures … the pose looks like snuggling” She said and I tried to snap a picture of her as she rode around in a circle. I did but so did she and passed it along to me. It was a much better picture then what I had taken and I decided right there to use it in my post.
“Okay, what do you suppose that search beam is doing?” She asked as she drew my attention to the beam that emanated from the ceiling. She then added, “Follow it up to the source.”
“Scanning for danger?” I asked and I then I saw the snake eyes watching I added, “We’re being watched.
“Yes … all is not safe in paradise.” She replied and then stood up from the sea horse. She started to move her avatar but paused long enough to say, “Follow me.”
I stood up from the seahorse and followed her as she moved her virtual self to my left. As I neared where she stood, I noted that we’d gone nearly full circle around the build. Ahead was the area in which we’d begun. I still had my sounds turned up and I caught the faint sound of something familiar. I was about to ask her about the sound I was hearing when she sent out a line of chat.
“So what happens next?” She asked
Before I could answer, the sound I had been hearing triggered a memory and I blurted out in chat, “Carny sounds … it sounds like a carousel to me.”
Judging from her laughter (ROFL), I figured I’d missed the mark, but I stood by my assessment.  She then said in answer to her own question. “The cycle repeats itself …. Yep like a carousel … a merry go round. In other words, repetition … around and around and guess what? You never get the gold ring … only the other guy … but you keep trying.” She said and then added after several moments. “Hmm… I didn’t realize i was making a Buddhist build till just now. Nazz you do bring things out! You pay attention and that is a rare quality.”
I meekly commented, “A curious mind…”
“So there you have it … the last 5 months of my virtual life … it has been so much fun!”
The tour over, we stood and chatted for several minutes longer before she excused herself for dinner. I took one or two more pictures and I was about to hit quit … but decided to give the carousel sound one last listen before I logged out.

Saturday, July 23, 2011

"Creative Power" a New Build by Soror Nishi Opening in InWorldz




The opening of "Creative Power" is scheduled for the 30th of July.  I'd been aware that soror Nishi had been working on something new and then I heard that the opening is near from Jeri Rahja. She'd contacted me to share in the excitement and to pass along a copy of the poster. In our conversation that evening, Ms Rahja suggested that it "is quite different from anything we'd ever seen soror do previously". The build is on one of Jeri's SIM's in the virtual world of InWorldz. It was a day later that I caught up with soror during an InWorldz visit. I found her on line and busily at work in preparation for the opening. We chatted briefly about the work and opening.

Nazz : Ciao!

soror: Hiya … how's life?

Nazz : Moving along pretty good … you?

soror: Excellent … All good thanks. I'm just finishing off a build for the 30th opening at Jeri's.

Nazz: That's why I popped in ... I spoke with Jeri yesterday and she'd made mention of it and sent me a copy of the poster.  She said it's a complete departure from any of your earlier works.

soror: It is, yes, it's quite different, on purpose really. I think my last builds tied together a bit like an ongoing design, but this is a bit different … not so 'plant centric'. There is a blog post about the idea ... just a few thoughts on the title.

Nazz: I recall having read the post. A different geometry on this build as well?

soror: hmm ...well it's still me … it's difficult to explain, I guess I haven't really digested it all yet. Sometime you need some distance before you get clarity. I start most of my builds in the same way, with volumes and structures and then that demands other forms and geometry. So ...it's the same process and it results in an atmosphere, so … similar conclusion.

Nazz: I can appreciate that.

soror: But the tone is different …  not the same musical key. It'll be interesting to see reactions, it always is …

Nazz:  The opening date is the 30th, have you set a time?

soror: Yes, noon PDT.