Showing posts with label People. Show all posts
Showing posts with label People. Show all posts

Friday, August 21, 2009

The Reluctant Quester

The following came to me by way of good friend and fellow writer, Jenaia Moraine. She is well known in second life for her work on the Virtual World Story Project along with co-founder Marty Snowpaw. Jen explained in the note card she'd left for me that Marty is writing "a series of posts about what it was like to grow up in an education system that labeled him stupid, incorrigible, and even retarded."

An invitation from Marty was included and follows:

FROM MARTY SNOWPAW: A Learning Feast

"Who are the learning disabled? How about me? Today, the term would be "learning differences," but back when I was going through school that more politically correct term hadn't yet been coined. I was more used to hearing words like, "stupid" or "moron" - sometimes "incorrigible", slow, and underachiever," with an occasional "retard" thrown in for good measure.

Today, with many years as a teacher and producer of children's educational programming under my belt, I'm revisiting and rethinking my childhood experiences. Using the Questing model we've developed at the Virtual World Story Project in Second Life I am utilizing stories and storytelling to exorcise old ghosts and help others celebrate the gift of their differences.

In virtual worlds, such as Second Life, online games, and social media those like myself have found our place at the table. It's a learning feast accomplished almost entirely without the help of institutions and educational professionals. Moreover, we are building communities based on diversity that welcome both, the able and disabled, the tall, fat, and skinny, and encourage intergenerational interaction. Nice.

You can read about my adventures as the Reluctant Quester, ably aided and abetted by my therapy dog Cice, at the Virtual Worlds Story Project's Blog . I hope you will share them with students who need encouragement and colleagues who need sensitizing to who we really are, the so called "Dumb and Dumber." Comment, contribute, tell us your story or your students' or your child's stories. Telling stories will make you and the people who hear them feel better. I do."

Monday, July 27, 2009

Virtual Ability Celebrates Americans with Disabilities Act

Virtual Ability, Inc. is pleased to announce the first annual celebration of the anniversary of the Americans with Disabilities Act. The event will be held at Virtual Ability Island, from 11AM SLT until 8:30 PM SLT, this Monday, July, 27th.


Please join us to enjoy dancing to the music of singer/songwriter Cylindrian Rutabaga (noon - 1 pm SLT), German folk and jazz singer jaynine Scarborough (1 - 2 PM SLT), DJ Ricken Flow (3:30 - 5 PM SLT), electronic performer Torben Asp (5 PM - 6 PM), award-winning musician HatHead Rickenbacker (6 PM - 7 PM SLT), and blues performer kelvinblue Oh (7 PM - 8 PM SLT).


Listen to discourses by speakers including Dusan Writer (11 AM SLT), ICU nurse and author, Kaznats Oh (1:30 PM SLT), Jolie1 Magic speaking about ADA and the media, educator JeniAnn Ametza (3 PM SLT), Virtual Ability President Gentle Heron (3:30 PM SLT), nurse KlewTBucklew Glendevon (5 PM SLT), and attorney Geri Kuhn (8 PM SLT). The speakers will be transcribed, and there will be time set aside for discussion.

The Americans with Disabilities Act (ADA), first signed into law in 1990, represents an important milestone in securing the rights of millions of people with disabilities living in the United States.

Please join us in the commemoration and celebration of this important legislation. Thank you.

For further information, please contact Gentle Heron via IM or at gentle@VirtualAbility.org

Sunday, June 7, 2009

Interview with Tessa Kinney-Johnson, Developer of the Virtual World SpotON3D






Through an associate, I was invited to a meeting conducted by Second Life® Resident Tessa Harrington (aka Tessa Kinney-Johnson), developer of the virtual world, SpotON3D™. Ms Kinney-Johnson, the CEO of UnReal Designs, LLC had recently begun holding a series of introductory meetings with interested Second Life residents to layout the scope, nature and plans for the venture. The evening of the meeting arrived and so did I at the headquarters of Unreal in Second Lifeï½®. There were just over twenty avatar's present for the session, in which the attendee's and Ms Kinney-Johnson engaged in a lengthy text chat where they exchanged information and she responded to the questions posed. Residents were provided an opportunity to collect information on the proposed term of service agreement and an overview of SpotOn3D through note card givers at the site.


After the meeting, I contacted her and we arranged for a date and time to meet for an interview.
Nazz: "The goal of SpotON3D™ is to make the first intentionally designed 3D Web Application – an alternative to Second Life®" Intentional how? Why as an alternative to Second Life ®?

Tessa: We are really not trying to replicate anyone, but rather create a virtual network that is intentionally designed to be a three dimensional expression of what we now think of as the World Wide Web. Our focus is on business, providing content protection measures, and a clear separation of our general population area and mature population community so that corporations, individual businesses and virtual designers can all exist together and have their needs met as much as possible from a very business centric point of view. That's not to say we won't have recreational users, because where there is great content you'll find users.


Nazz: I read from a note card I received, "I opened the world's first 3D internet mall with paying renters and everything". Where at and was it successful?


Tessa: It was called Bizworld and was located in the Active Worlds.com virtual world network. We had four different areas offering shopping of real world product through web on a prim type click and go. We had real world vendors even in those early days, because there wasn't a mechanism or demand for virtual product to be sold there or even land, as there is today. This was primarily because the programmers of Active Worlds didn't integrate it into the system we see it is now. Was it successful? I'd say the fact that the owners of Active Worlds did their own virtual mall to illustrate the power of their offering at their IP opening in 1998 was a pretty good sign we'd hit on a idea of value and the fact that Second Life® is filled with them now is just one more example of their success.


Nazz: I'd also read in the note card, that there is the intention to address the challenges to content provider. What are the challenges and what will you do differently to protect their rights?


Tessa: Well, the biggest challenge is getting the programmers to put content protection on their TODO list. It seems they feel like if they can’t make things 100% protected than why should they try? Others seem to follow the idea that because it wasn't implemented in the 2D Web, then that standard, or the lack of it, should be followed in the 3D Web too. We disagree. We feel a functional level of protection can be created and are doing that now. On the software front we're creating security at three levels - at our entry point, educating the community on the grid to what rights they have and don't have over virtual content they purchase, and by forming an affordable and community driven legal option for the designers, so their concerns and disputes can be handled in a more professional and effective manner. With those options we think we have a very good chance of cutting out 80-90% of the risk of content abuse and/or theft, which is comparable to real life statistics.


We’d also like to contribute to the OpenSim core developer community to help steer the discussion on how content sharing is done through Hypergird. As content begins to cross grid lines we’ll see a growing concern with OpenSim grids, because your content is only as secure as the honesty of that grid owner and their team. Once you rez product on their grid, they have possession. The risks are, if a rogue group or company wanted to, they could lock out the owner of the content and retain product, leaving the creator with only the right to take them to court for a resolution ... a very costly endeavor. That's why there's so much talk about Trusted Grids and respecting content rights and permissions these days.


Nazz: Also from the note card, "Doing our utmost to make content theft a priority" In your talk and in response to previous questions, you'd discussed a "mediation panel", how well do you think that will work and how well do you think it'll be accepted by content creators?


Tessa: We've spoken to about 75 people on this and other topics concerning the SpotON3D™ grid in our presentations, and not one had expressed a negative comment on our processes. Of course, it's easy to like it now, but I think they appreciate the additional efforts that are being proposed to help make their concerns truly heard. I don't want to make the other grid owners out to be the bad guys. In all honesty, the pioneers in our industry had no idea where this quest would take them and could not have anticipated the many challenges we've seen about content theft and protection. They try to remain very neutral on these issues and offer the simple solution of the DMCA as a tool to combat it.


We've elected to be a bit more proactive, primarily because of my partnership with Stevan Lieberman, of Greenburg & Lieberman, his copyright and IP practice, and his experience in this field. The Mediation Panel is an extension of our vision for content and contract disputes for virtual grids. Its designed to be ran by the community for the community by calling out for voluntary participants to hear disputes, preferably from all sectors of the grid's population, i.e., designers, land barons, users, scripter's, builders, and even techy legal eagles. The idea is to allow the complainant and the alleged offender a means to present their sides of the dispute, with the Mediation Panel members asking questions as they see fit. In the end they are to make a joint proposal on a suggestion for resolution. This is step free. If it turns out one or both parties don’t agree with the Mediation Panel’s proposed solution, then one or both can ask for arbitration with a real world Judge. That decision would be legally recognized not only in the states but in most of the overseas courts as well, so it has real teeth. This also means that the only way either party can dispute the judges’ decision is to go through the typical civil court process in a non-jury case, which would cost thousands of dollars – a big incentive to settle amicably through our system.


The arbitration process we're offering should be priced between 100 -300 USD, depending upon the case and its complexity that's something most business people can readily afford. It's a solution tailor made for micro businesses, because let's be honest ... in reality, justice of this type in the real world is only available to those with money, either because the alleged offender has deep pockets, or the accusing party has deep pockets. We're hoping this makes it more accessible for everyone to participate in.


Nazz: In your comments at the meeting I attended you'd mentioned "Distribution rights as far as sending content through the grid systems" What does that mean?


Tessa: That is in relation to our TOS. If you read the other virtual grid TOS’ closely you'll see that they either take all rights to any content or require that you share IP rights with them. This is a problem for big corporate and even medium sized companies, because they will not spend the hundreds of thousands of dollars needed to pay for the software development and content to use Virtual Environs if they can’ own the content and have some measure of control over its use into the future. It's not a cheap thing to set up a grid or to design content that acts as an interfacing application between the people, places, and the things. Companies want anything they invest in to be protected, so their competition can't just right click and walk off with it and set it up in their stores or worse yet, have their virtual stores spoofed and fool the public into thinking they are in the official 3d web site for their company.


Our direction on TOS and the rights and distribution issue recognized the need to distribute across our grid network, but does not ask for IP rights as well. We feel asking more is uncalled for and too far reaching. Now eventually, as we establish relationships with other trusted grids, distribution of content will exceed our server perimeters, but they will have to agree to these same standards and to have all disputes handled through our Mediation Panel system, basically honorinig the way we've set up our business model. They’ll also have to prove they are a legitimate and legally run corporation with a solid standing in the community and agree to pay for and use our grid software created to protect content. This allows for growth without opening up everyone to huge risks when Hypergrid becomes truly integrated.


Nazz: "There are many problems we've all recognized over the years with how avatar accounts are setup on virtual grids, and while we haven't found a way to solve all of them we feel we've made great strides in overcoming many of the big challenges and hope you agree." What strides have been made and what are the plans to address the remaining gaps?


Tessa: First you have to address the griefer risk. Many have lamented over the problem of griefing and pointed to the free accounts as a reason behind that problem. With anonymity, griefers feel comfortable playing havoc on virtual communities. SpotON3D™ combats this with a reasonable solution for that, with our Freebie 30-Day Trial Account. It will allow interested persons to explore, chat and shop as much as they want for 30-days. Their account abilities are limited, in that they can't rez, build, script or own land during this time period. This gives them plenty of opportunities to experience the social aspects of the 3D web, then rewards them with a fully interactive experience once they upgrade. Non-SpotON3D™ clients will be given limited access to a region called “The Lounge”, where they can hang and chat with others who go there, but we seriously hope they will want to become a member of the community and contribute to its success, rather than just hang out and look to the paying community to pay for the grid’s infrastructure. That kind of business model is not only unfair to the paying class, but could very well be one of the reasons why we’ve seen wild pricing fluctuations over in Second Life®. To their defense, these avatars we walk around in are hungry beasts and they want to be fed with lots of bandwidth and computer power and that doesn't come cheap.


Second, we had to balance that with a need to make the membership fees we do charge more reasonable and serve a purpose as well. SpotON3D™ has addressed this in a unique way. Access to our grid requires registration for what we call a Web Account. This is the main account that stores all the data for the avatars made and are kept via a web page interface. Each Web Account is responsible for membership fees and funding of up to five avatars through the Web Account's Master Wallet that is funded via a verified PayPal account. This means there will be no anonymous accounts, even for our Freebie 30-Day Trial account, greatly reducing the risk of the SpotON3D™ grid being attacked by griefers and minors coming in without their parent’s consent. This also means a user will only pay one monthly membership fee for those five accounts, allowing businesses to create a unique avatar for each of their employees, or a family to create avatars for each family member under parental guidance and moderation. This also provides far more reliable accounting for our registration numbers than the usual way accounts are made, which should appeal to investors. They can be sure the SpotON3D™ user numbers are valid and have a reliable means to chart growth.


Thirdly, we needed to address the issue of how to separate mature content users from the general public to allow for a family friendly atmosphere for business and communities to dwell in together. What we saw in Second Life® was PG property positioned right next to Mature. To avoid all that confusion and chaos, SpotON3D™ took the high road and designed our grid from the start, with separate area for each, thereby establishing a responsible tolerance stance. It works like this. There are two sections to the SpotON3D™ grid - General and Mature Population. Each has their own membership fees of $1.99 a month, an introductory price and is just enough to cover any accounting and processing fees. All members are required to have a General Population membership and can add on the Mature Population access if they wish for another $1.99 a month. All payments again are processed through an established PayPal account, which isn’t impossible for a child to get, but far less likely than just using mom or dad’s credit card or driver’s license to verify their accounts. They’d have to have access to banking statements, which would require minors to take far more invasive measure to get in through our doors without a parent’s consent and approval. It also limits the ability of griefers to access the grid anonymously.


The rule of thumb as to what is acceptable behavior on the General Population is this- If you'd not do it in front of your Mother, Grandmother or an eight year old, then it's probably not a good idea to do it on our General Population areas. This is a simple concept that most people can understand and appreciate. Those who would argue they’d have no problems with performing adult behaviors in front of children and family members are probably not the type of audience for our grid. Eventually we may open an 8 to 15 year old grid, when a sponsor willing to moderate it can be partnered with.


The Mature Population is dedicated to individuals 21 years of age and over who desire to have adult conversation and interactions without the distractions and/or worries of the company of minors. Because SpotON3D™ is committed to a zero tolerance stance on child abuse behavior, be it virtual or real world, no minors, age play or even adolescent looking avies will be tolerated on the Mature Population grid. Anyone found doing so will run the risk of having all their SpotON3D™ avatar accounts immediately banned and eventually deleted.


And lastly, we had to find a means to fund these avatar's activities, respecting real USD currency and a virtual currency for those who use it in game play. Each Web Account has what we call a Master Wallet. This is funded directly from the user's Paypal account. The owner of the Web Account and Master Wallet can choose a monthly monetary value or budget for their SpotON3D™ grid activities, and then distribute those funds to each individual Avatar Wallet, again up to five. The avatar accounts can be controlled from the Web Account, determining what grids they will have access to, what products they can buy, and what inworld images they can view. It will also determine how much money their wallets get funded by.


The remaining gaps aren't really recognizable yet, but we're sure to find reasons to improve upon even these innovative ways to solve user account problems.


Nazz: "We hope to participate in an identification system that allows us to truly ID a person without them exposing their ID's online." Who is developing the system and how reliable is it?

Tessa: PowerSynch is the company that is spearheading the customization of SpotON3D™ software and will eventually create the ID verification system. The ID verifying system will be very reliable and voluntary for the most part, but may result in being excluded from premium services as a motivation to verify.


PowerSynch, LLC will also be creating most of the software implemented to enhance services to our business market, such as module plug-in-play business suite of tools that integrate the 2D & 3D Web to existing real world office tools. This will be implemented using open source products such as Open Office and other well known and increasingly recognizable software to build upon.

Nazz: How many designers have signed up or are willing to locate on SpotON3D™? Any recognizable names?


Tessa: We had several designers who have expressed interest and are waiting for us to finish the code needed to illustrate how sales are going to be handled. We'll be creating a dummy sales demo in our entry area in one of the four tutorial alcoves. Designers such as Fallingwater Cellardoor of Shiny Things, Phil Cinquetti of M&P Animations, Michi Lumin of Luskwood Creations, Javier Puff with Xcite products, and King Pascale of Prestige Prefabs.


We have a few who have publicly committed to SpotON3D™, such as DeeTaleZ, formerly known as Free Soul Designs, run by Dark Hennesy and his real life girl, who closed their old shop in Second Life® today and opened their new one, DeeTaleZ immediately after. They offer a bit of everything, so we are honored they have chosen our grid to be their home away from home, if you will. We don't expect to see them in till midsummer, because they are opening a kids section in their new store. Eladon Galsworthy of Pond Life Landscaping and Gardens has reserved a SIM in both the Mature and General Population areas and Language Labs has expressed a serious interest once we get voice working. We're shooting to actually have that available at or shortly after our opening. We’re still waiting on the OpenSim core development team to finish up a few things to tidy up the voice code.


We've also had quite a number of universities and non-profits requesting pricing into and details. And last by certainly not least, we're expecting a percentage of residents from Second Life® to come over the next six month as users prepare for the last price hike on the OpenSpace/Homestead regions to take effect. They'll be needing lots of merchandise and we’ll be offering lots of freebies to them from our extensive catalogue that’s never been up for sale before. But we really have no desire to compete with the designers, so we hope to get them in shortly after our first soft opening in June to set up their stores.


Overall, from what the interest we've seen and the response we've gotten from the few presentations we've given on our grid, we're relatively sure we'll be sold out within the first 60-90 days of opening. There are only about 21 islands open to rent and around 100 residential parcels in varying sizes for the first server setup, then we'll order another to host more islands as the demand dictates.


Nazz: Will the platform support live music?


Tessa: Media feeds were one of the first things implemented on the OpenSim platform, so yes! We're looking forward to some stellar live musical events on our Rent-A-Cloud Region Servers™ after they get rolled out.


Nazz: What about nonprofits, will there be consideration given similar to what Second Life® has done? Will they be able to operate fund raisers?


Tessa: Sure nonprofits will not just be able to operate from our grid, but we hope to be able to help sponsor some of the more notable ones such as the Run for Life Breast Cancer Foundation. We've had universities and other organizations that have ongoing concerns ask us about discounts and what we ask them to consider is how much lower our pricing is compared to the other professionally run grids. It is dramatically below market value for the services we are offering, in most cases a full 50% less than Second Life®, our closest competitor. We had our university and academic clients in mind when we committed to our pricing, so it's not that we've ignored their budgetary needs or feel they don't deserve special treatment. It's simply that we wanted to offer the same low pricing to everyone. To make it appear we had a discount for organizations like this we'd have to increase the prices for everyone else, and we feel that's the wrong message to send out in these tough economic times.


Nazz: There has been a substantial body of immersive art created in Second Life®, do you see SpotON3D™ providing the same opportunities for the arts?

Tessa: Being that our big push is to create a safe haven for artists and their content, yes we very much want to welcome artisans from all forms of media, and once we get open and making revenue I'm sure we'll find a way to reach out to them and have events, contests and virtual conference that will benefit all the community, including our creative community.

Friday, April 3, 2009

Ronnie Rhode and the Garden for the Missing Volunteers

A favorite of mine for the heart and soul this wonderful lady puts into her work, both in and out of Second Life.

Resident Choice Awards "My favorite unforgettable Memorial", number 20 on the list. You can vote at http://secondlife.com/resident-choice-awards/ and the SLURL you will need to provide to the garden is: http://slurl.com/secondlife/Remora/207/150/21

Give her your vote


Tuesday, February 10, 2009

Human Rights Festival Slide Show

A notice from Medora Chevaliar of the Rings Discussion Group:

Slide show of the Human Rights Festival is now on line.

http://www.slideshare.net/Medora_Chevalier/can-you-imagine/1/yes

Link to three videos about Human Rights campaigning in SL.

http://www.youtube.com/user/rocozadesigns

Thursday, January 8, 2009

Update from the Rings Discussion Group

A note came over from the Rings Discussion Group announcing the 8th of January meeting, "Lots of Marvelous News to Share - And lets brainstorm the next big action. Come and tell about what you are planning! We can help!" The organizers of the December Human Rights Festival in Second Life and 28 interested avatars gathered together for a discussion on lessons learned and to lay out an agenda for continuing the activities begun with the festival and carry what was learned and the theme of "Human Rights" into 2009.

The agenda was succinct, and the dialog was ably facilitated by juni and Medora where they focused attendees in the following areas:

  • Review the festival
  • What can we learn
  • Connecting networks and having a common schedule
  • Ideas
  • Next meeting

Some stats from the December Human Rights Festival

  • 2500 people attended cumulative
  • 35 Exhibits
  • 65 Concerts
  • 83 Live Events
  • 150+ people Involved in organizing the event, including artists

For more information on what's in store for 2009, see the Human Rights Network Website

Monday, December 22, 2008

A Chat with Written Word’s Jilly Kidd

I've had the pleasure of knowing both Jilly Kidd and Hastings Bournemouth at the Written Word project for just slightly over a year now. Their activities within SL have been amazing, both working tirelessly to promote SL as a venue for all of us in the literary world. Besides being the hostess at the many events held on Cookie Island, she also does a weekly show from the SIM called "Meet the Author" which can be viewed on SLCN TV. I caught up with Jilly recently and chatted about what's been going on with her at the project.

"Hey Jilly ... I hope all is well with you." I said.

"Yes really good, I'm a guest writer on that Reed Media blog now so that's fantastic. Here's a link to my first article (What the Papers Don't Say) and I'll be writing regularly." She said in reply and then added, "The publishers are a new part of the project, and they'll all be offering something to writers - ways to submit without an agent from some awards with book contracts, a litzine from Canongate where you can post your own work. Picador will also be joining us soon and they aren't mentioned in that article. It's something very new on SL this combined venture - writers and publishers, RL/SL merge with them mutually benefitting each other. The publishers are really looking into how to do something different to fit into our project. Macmillan will be concentrating on their Macmillan New Writers scheme which lets first time novelists send their manuscript by email and without an agent."

"I'll pop out shortly to take a read of your posting. It does sound like there's a lot going on with Written Word. I know we chatted briefly about this a few weeks ago, I'm still planning to interview you when your book comes out." I said

"Yes that should be next month, not too long now anyway." She said and then continued, "It takes ages for the publisher to get books out. But there are a lot of processes to be done properly to bring a book out and have it distributed and promoted well. It takes just three weeks to actually produce the book but months of planning to have distribution and promotion organized."

'It all sounds great Jilly, I can't wait to read it and then of course meet for our interview." I replied.

Tuesday, December 9, 2008

Universal Rights Celebrated in Virtual Universe



The 60th Anniversary of the Declaration of Universal Rights is being celebrated by a huge festival in Second Life. More than 60 concerts mark the 60 years and the talents of 100 artists and musicians are part of the celebration. More than 30 SIMs reflect the 30 articles of the UN Convention.


SL Human Rights Festival



Thursday, November 27, 2008

BookDate



A note card arrived in my inventory one morning from fashion designer Shelly Toonie with a short introduction to a new dating service in SL. The operator of the dating service, Ziggy Quirk has a new slant for SL'ers.


"Here at BookDate we really consider personality more important than who bought the pretty hair and can do sliders really well. So rather than a photo of your avatar, here at BookDate you show off the cover (or title, if you don't have a cover image - whip something up in MS paint, it'll do) of your favorite book. We think this works better as it gives you something in common with the person you're poking."


The dating service offers the following categories:


Women Seeking Men
Women Seeking Women
Women Seeking Either
Men Seeking Women
Men Seeking Men
Men Seeking Either

Rules for the service are available when you rez in.

Monday, October 13, 2008

Suzy Yue and Running Lady Productions


SSC&C Suzy's Super Cast and Crew - Founded by Suzy Yue to provide cast and crew for Machinima productions.



One of the most pleasurable aspects of being a journalist is in meeting and talking to people like Suzy Yue. The interview I did with her has been posted in the SL Newspaper. The note below is to highlight her production company and to include a listing of sites where the Machinima she's directed can be viewed. She is indeed a "Running Lady".


Enjoy!


Running Lady Productions is an SL/RL video and Machinima production company. Partnering with companies such as Popcha!, Sound'r Machinima, and Ariella Languish Machinima Productions, RLP & its casting arm - Suzy's Super Cast and Crew Talent - is helping to raise the standard of all aspects of Machinima production within Second Life. From casting to shooting to editing, we strive for, and achieve, artistic excellence, professionalism and quality of product.


http://runninglady.com/003Canister/index.html

http://www.youtube.com/user/RSDC2008

http://www-01.ibm.com/software/info/television/index.jsp?cat=rsdc&item=xml/Q733002V63556M26.xml

http://www.ibm.com/developerworks/spaces/rheroes

Sunday, September 28, 2008

Dr. Grascious Streeter - SL lecturer

Dr. Grascious Streeter, licensed RL psychologist and SL lecturer, will be presenting on "Paraphilias, SL and What You Need to Know if You Have a Physical Disability" this morning at Commonwealth.

 
 

A paraphilia is a type of sexual fetish involving attraction to people with impaired mobility, especially those with appliances such as braces or wheelchairs. Another word for a person with this fetish is devotee. There are devotee groups in SL who have contacted members of disability groups. Dr. Streeter will explain the disorder and its implementation in SL. She will describe refusal skills that are important for people with disabilities to use if approached by someone with an offer they don't want. The presentations will be in voice, with typed transcription available if needed.

Sunday, September 21, 2008

Champion Valiant Memorial

A memorial for Champion Valiant will be held this evening at 6:00 PM PDT (SLT) at the Organ Pavillion, on the San Diego SIM in Second Life. Service will be conducted in voice and also on the San Diego in "SL Event Stream": http://66.34.54.162:8020/

Order of Services:

1. Minister Miles - speak

2. Cher Harrington - read from his blog

3. Ham Rambler - speak - will play a song

4. Pa Decosta - music and speak

5. Rick Wake - speak

6. MidKnight Auer - music and speak

7. Otawan Fouquet - speak - will play a few songs (dj after closing)

8. Shane79 Woodget - poem

9. Etherian Kamaboko – music

10. Luigi DiPrima – music

11. Rosedrop Rust - music and speak

12. Gwen Carillon – speak

13. BubbaC John – music

14. Marian Nykvist - speak

15. Ictus Belford – music

16. Kyle Beltran - music

17. Tone Uriza - music and speak

18. Maximillian Kleene - music and speak

19. Minister Miles – speak, mention son Henry's education fund, closing prayer… Our Lady to Juan Diego

20. Crap Mariner - moment of silence

21. Djing by Marian

Sunday, August 31, 2008

Iroquois Wildlife Refuge

The Iroquois Wildlife Refuge is owned by Orchid Jameson who I'd met by chance while visiting another garden. We'd chatted for a little while about gardens and she'd offered me a LM to her site. I promised I'd visit when I had the opportunity. Her profile picks list the refuge as the "Home of llamas and other interesting species." Curiosity piqued, I double clicked the LM and dropped in.

I rezzed in under the shade of a huge elm tree, and waited for things to come into view. Almost immediately a llama approached me and stopped meters away and begins to graze on the grass. It looked up at me and I half expected it to speak, but it went back to its grazing and soon wandered away. I turned the view around zooming out for a broader look at the site. I small river intersected the grassy area of the TP entry point. Off to my left the pasture land extended itself and was dotted with llama, sheep and goats. Across the river were two structures, and so I decided to head off in that direction.

The nearest structure came into view as I approached it. It's a Victorian style home, brick and wood sided. The lower level is trimmed with a light blue and the upper a burgundy. The most prominent feature is the three turrets, rising up and towering slightly over the main roof. The one on the left has an open porch at the second level the others I'm assuming to be bedrooms on top and below either a sitting or music rooms, or perhaps both. The second home, also a Victorian was much smaller. It was all wood, painted blue and trimmed with white windows and columns. Not wishing to intrude on the privacy of the owner noting that neither home is part of the refuge. Having satisfied that curiosity I turned around and headed back toward the grazing area. Finding a bench to sit on, I did and enjoyed the relaxing atmosphere while watching the animals graze. I thought it very generous of her to create this space for SL residents to enjoy.

Thursday, August 28, 2008

Butterfly’s and Olive Oyl

A friend dropped a LM on me, while I'd been off line. Trusting her judgment, I hit the TP button and whooshed over without thinking too much about where I might arrive. I found myself standing in a clearing when I did rezz, very near a small rustic looking structure. Turning the virtual me around, the dazzling display of a thousand meadow flowers filled my screen with their colors. I stood and took in the warmth and beauty put on view for an arriving avatar. Curious now, as to my virtual location, I looked at the world map and saw that I was at Wanderstill on the ODE SIM, and I remembered both hearing and reading of the butterfly hunts that occur here on a somewhat regular basis. As the memory of reading a note card came up, several butterflies floated past my view on screen. I smiled seeing the light blue, orange and yellow colored butterflies following their scripted paths through the flowers and around then past me.

There were several people nearby when I checked the mini map and I was about to set off and wander through the meadow when a new arrival rezzed in. I waited a few second before typing out "Hello" in chat. She didn't reply, while moving off screen and into the flowers to my left. An arriving IM caught my attention and I spent the next few minutes taking care of some business. Once again, I was about to set off when I saw that the recently arrived lady had slipped into a new avatar. She now closely resembled Olive Oyl, the cartoon character and Popeye's girlfriend. Having been a fan of the cartoon while growing up, I had to chat with her. So I opened her profile and quickly read through it seeing she was a member of a group called "Scout It" – SL Guide Agency and her name was Delphina Audina.

"Please forgive my intrusion. I'd said hello earlier, perhaps you'd missed it. I'm a journalist ... I freelance while I'm writing my novel." I said

"Hi … sorry I didn't see it." She replied.

"I opened your profile and see you do travel tours. Can I ask you a few questions, if you don't mind?" I asked and then continued: "By the way, Olive Oyl, the avi is cute."

She replied smiling, "Thank you for your comment, it is fun to change. You can ask, it depends on the question as to whether I will answer, and yes that is correct about the travel tours."

"What does a virtual travel agency do?" I asked.

"Well we run personal guided tours in-world. If someone is interested in a certain topic, we put together a tour for them and come along giving background information or other help. We provide the service for residents, or for company's or colleges or tourist institutions."

"So you have packaged tours ... for example if they're interested in the arts, then these are the places to visit and things to see." I said in reply.

"Right, we customize it for the interest of the clients. A tour guide avatar comes with you and as I said gives additional explanations while conducting the tour." She said clarifying her earlier statement. I asked if she doing some scouting. "Yes, you can say that." She said and laughed.

"What about other virtual worlds ... or is it just SL?" I asked

"Well we did explore others -but flash 3D are not really interesting to tour or others are more or less closed server environments. So for now we stick to SL as this allows individual content creations." She responded.

"Have you ever been booted off a SIM you were scouting?" I asked her.

"Well we do respect privacy … it's mostly the how you interact." She said in reply.

"What was the most interesting place you've seen in SL?" I asked

"Geez that's hard to say there are some just breathtaking places either due to creativity of art or by the way how they are designed." She answered.

"What drew you here to this site?" I asked her.

"Oh, I was on a neighboring SIM, so I TP'ed over. It's a lovely, peaceful place, and Random is known for his good taste." She said and then excused herself as she had to attend to business. I thanked her for her time and then TP'ed home.

Thursday, August 21, 2008

Angel Hearts Charities

Several months ago, I wrote an article for the SL Newspaper about a woman in SL who had been deeply involved with the "Make a Wish Foundation". Her dream had been to open her ballroom and mall in order to raise funds for the charity. When I had interviewed her for that article, she'd revealed her own life's situation and how she had been dealing with it since being confronted with a diagnosis of Adrenal cancer. She and I have kept in touch, over the months since I wrote, "A Rebel Heart and an Angel". Last night she sent me a note card and I wanted to share it. If you have a chance, stop by and say hello to her.

"Hello,

I am Heartlite Jewell.

When I came in to SL last year it was my dream to create a ballroom in which I could provide a place for others to find peace, love and happiness while helping me raise funds for children's foundations. My first kids foundation was make a wish foundation here in the USA where I live. Then I meet some wonderful friends that live in Australia and they wanted to join me in this dream of helping kids. I happily added the Starlight Foundation in Australia, both foundations help children who are sick or terminally ill by granting their wishes in who otherwise never grow up to make their own dreams and wishes come true. My friends in Australia donated their island to my little angels. We have built a beautiful ballroom for all to enjoy as well as many other fun places for all to come visit and just have fun. As well as we have a second level mall in which our vendors donate 25% or more of their sales to the kid. We make no profit all goes to the kid's foundations and caring for the island. We are not here to make money, we are here to share fun, laughter, joy and a lot of love with others everywhere while helping kids from around the world. I hope you find Angel Hearts Island a pleasant and fun place to visit. Please remember we are a PG SIM so all children are welcome to come and play as well as adults. If you would like to know more the owners of Angel Hearts Island they are: Chip Masala, Sugarbuns Mantha, Buzzbox Mungo and I Heartlite Jewel. Please feel free to contact me have a blessed day and most of all come have FUN!!!

NOW MY HUSBAND JOHNNYDEE HAS TAKEN IT UPON HIS SELF TO BUY SOME LAND AND BUILD SKY BOXES TO RENT OUT AND AFTER THE MONTHY TEIRS ARE PAID ALL PROFITS GO TO THE KIDS :)) HE IS MY ANGEL AND HE LOVE'S HELPING THE KIDS AS MUCH AS I DO THANK U DARLING AND THE KIDS THANK YOU TOO."

Angel Heart Charities

Friday, August 15, 2008

Horror Book Launch Today

A few weeks back, I wrote a story for the SL Newspaper on the upcoming release of a new novel "Dobbit Do". The authors, who were a joy to speak with, were eagerly anticipating the launch. Early this morning I received from Madddyyy Schnook and Angeline Blachere the following in a note card:

"Today SLGuides presents the horror book, Dobbit Do, by Woodard & Witt. Location will be sent at 5:50 PM SLT and the event starts at 6:00 PM SLT (Pacific) followed by dancing on the HellFire dancefloor to horrortechno trance and hard horror death by DJ Bcreative Wilde. Only in Second Life can you walk around a section of the book, meet the authors and main character, with scares and screams at every turn.

NexTech Development has perfected a combination software, hardware and radical new chip which make the new Dorango computer system totally compatible with every other operating system in the world. It corrects its own errors and evolves to accommodate the user's situation, whatever that may be. The only problem is that it has been infected by an ancient demon with an agenda. Dobbit Do (pronounced doe) tells the very contemporary tale of science crossing moral boundaries and people suffering the consequences. Set in Seattle and Austin, this technically perfect and socially shocking novel makes the reader consider all possibilities of cyber existence. It is a story about the binding moral decisions the characters choose, based on nothing more than their current situations, and the repercussions Dobbit Do forces them to accept.

It opens doors some people would rather leave closed, and very definitely will make the reader think twice before accepting their next . . . instant message!"

Also, check out the video ... Dobbit Do

Congratulations Pam and Wilbur!

Dobbit Do, by Woodard & Witt

Sunday, July 6, 2008

New Writers Tool @ Gazooky.com



I'd found out about "Gazooky" while in second life, a group notice from the Written Word group had arrived with a note card announcing a writing contest along with LM for the SL site. I opened the note card, quickly read it and then moved the LM to a folder before TP'ing over.




When the site rezzed, I found it to be an average build for a commercial site and I wandered in to look around before taking a note card with some additional information. I was about to leave when avatar braceyourself Bravin arrived and we begin a text chat. As it turned out he is a member of the development team and explained some of the background on the product along with walking me through a demonstration of a document he'd produced using the tool. The tool allows you to create a multi format document, to include text, audio and pictures in it. Documents can be stored and shared on the site.




After returning to my place on Book Island, I launched a browser window and took a look at the web site. The cost is free for new accounts, however you are limited to approximately thirty or so paragraphs. Paid accounts get you more space. Documents can be stored and shared on the site. I did create an account, downloaded and installed the client reader. I've yet to create anything using the tool but am planning to shortly and will let you all know what I discover.