Showing posts with label Virtual Worlds. Show all posts
Showing posts with label Virtual Worlds. Show all posts

Wednesday, April 4, 2012



"EXPRESS YOURSELF ART FEST - Sponsored By IWZ Dreams & Visionz Art Fest

This Art Fest is giving the opportunity for each and every IWZ citizen to express themselves within the form of art.  Show us your feelings, your emotions, your pain, happiness, sadness, love, loss of love, whatever it maybe - do it thru art - we are excited to see the talent within IWZ. So far everyone has amazed us and it only seems to get better and better with each and every Art Fest.

With this Art Fest we are going to take a bit of a Summer Vacation - So I hope we go out with a Bang until September/October.

We will use as many SIM’ as we need to accommodate as many applications as we get - I hope there are many - I am proud of all the creative works we get.....

Your Application must be in No Later than April 20th and then you will then be assigned a plot area no latter then May 1

This Art fest runs from May 18th thru June 2nd

Awards

1) People’s Choice done by the people choice voting system
2) It will be determined by the amount of SIM’ we use as for each SIM there will be a First Prize for each SIM and a Second Prize for each SIM
3) For those that enter as a Novice creator - there will be a prize for the best Novice

TOS
You must comply within the guidelines of IWZ TOS policy......

The Judges for the Art Fest are as Follows

1) Lion Ewry
2) Prowess Rayna
3) Velazquez Bonetto


Publicist - Nazz Lane
Chairperson - Jeri Rahja
Co- Chair - Quadrapop Tree
Script Person - Zauber Paracelsus


**** The Sims are Mature - please once again I am asking you to use your discretion ***

You will have exactly 500 prims to go wild with and you will have a 20 x 20 plot to work on.
All creations must be place at the Art Fest and Complete by IWZ TIME  MIDNIGHT  May 17th.


Application for EXPRESS YOURSELF

Your Name:

Your Team Name (if applicable - please name the individuals involved):
Your Gallery, Store or Service name:

I AM ENTERING AS A NOVICE: YES OE NO:

500 Prims plots 20x 20 you may go as high as you wish all teleports must be acquired by Zauber

**************************************************************

Please send this completed notecard to Jeri Rahja and IM her to let her know you have sent her inventory.

All Applications again must be in by 4/20/12

Area will be assigned to you on or before 5/01/12 - and all must be up MIDNIGHT IWZ TIME MAY 17th

Judging will commence thereafter.

The Fest is on a Mature SIM - I am requesting - for all to please use discretion- and leave vulgarity behind.

Thank you

Jeri Rahja

Friday, August 19, 2011

SpotON3D Sponsors Content Creator Expo Begins Today

Late yesterday evening, I received an event invitation to the Content Creator Expo from SpotON3D co-founder Tessa Harrington. The expo is scheduled to begin today, the 19th of August at 11 am PDT/SLT with introductory remarks by Ms Harrington. There are events planned throughout the course of the weekend and it will wrap up on Sunday evening the 21st of August. A full schedule is reprinted below and further details can be found on the Expo Site.


FRIDAY  - August 19th, 2011 :: 11am/SLT to 5pm PDT/SLT/MVT

=================================================================

11am :: CCEXPO INTRODUCTION with Tessa Harrington: Learn about the BIG PICTURE from SpotON3D’s CO-Founder and the lead architect for the vision of their 3DWeb focus.

12pm :: SpotON3D’s GEEKSPEAK: Ask the SpotON3D TechTeam Your Questions

1pm :: SO3D Developer Program Discussion Group with Philippe Pascal: Learn more about our Developer Program and ask your questions.

2pm ::  Concurrency: Should the number of users be your sole reason for expanding? A fresh look at why concurrency might not be he most accurate or smartest way to determine what grids hold the most promise for your expansion opportunities

3pm :: Scotty Bevill of Bevill Edge®:

Scotty has 19 years of experience in the Supply Chain, Information Technology & Project Management industries on a diverse set of projects within the active duty military, government, and commercial contracting. Today Scotty focuses on business strategy and process leaning, PMO deployment, and Agile Adoption risk mitigation.

       1. Reality … because you ask? Virtual is a misnomer.  Same people, same psychology

        2. Serious Games - Making work and Learning Fun

        3. Distributed Cognition -Travel doesn't have to kill co-location

        4. The Facebook Plug-In: It's a Big Deal

        5. Pulling Ownership over Assigning Responsibility

        6. Web Plug-In: User Centered Design

4pm ::  Music

5pm ::  SpotON3D ‘s Patent Pending Plug-in: Is it a threat or a benefit?


SATURDAY - August 20th, 2011 :: 11am/SLT to 5pm PDT/SLT/MVT

===================================================================

11am ::  CCEXPO INTRODUCTION by Tessa Harrington: SpotON3D's Web Worlds, Community Security & Privacy and "RESPONSIBLE TOLERANCE"

12pm ::  RESERVED

1pm ::  Amleth McCallen performing

2pm ::  Vardasilver Spearsong about RP

3pm ::  SpotON3D Office Hours - Explaining Double Dutch Delivery and it potential for content creators.

4pm ::  Sunny Salamander, SpotON3D Chief Developer, Business Tools : HOTSWAP

5pm ::  AgileBill Firehawk/ AgileBill Krebs

Agile Dimensions LLC was founded by Bill Krebs to serve distributed teams and coaches. By using Agile Software Development methods and practices such as Scrum and Lean we can reduce risk, improve quality, and delight our customers! We match teams with the right tools and ways to use them. Agile since 2001, Bill holds certifications in both Scrum and Virtual Worlds.  Why Creating Content for Business & Education is a Smart & Sexy Move


SUNDAY - August 21th, 2011 :: 11am/SLT to 5pm/MVT/SLT/PDT

==================================================================

11am :: CCEXPO INTRODUCTION by Tessa Harrington: SpotON3D's Private Label Worlds & "We Sponsor Your Dreams" Program. If you've got a great idea for an online community, game, or social network in the 2D or 3D Web, but couldn't afford it, learn how SpotON3D PAYS YOU To build your dream.

12pm :: SpotON3D Chief Developer - Business Tools :: BoostCLOUD Severs

1pm :: Lesley Scope aka Light Sequent  :: Cybergogy for a 3D Educational

2pm :: Maxmillion Kleene performing

3pm :: Phoenix DaVinci  - What’s it's like to create HotSwap Scenes

4pm :: GridWrap -  Hosted by Tessa Harrington & Wildfire/Raine Morgwain - Guest Sandy Adams:

Sandy Adam in real life and Georgianna Blackburn in Second Life®. Her company, 21C Interactive, was established in 1998 to meet the new demands for creative solutions using new media strategies. At that time she was working with website development and CDRom projects. In 2007, she made the transition to working with the emerging industry of virtual worlds and virtual goods. Combining over 15 years in marketing and advertising, she is currently researching how social networking and marketing take place in a virtual world.

5pm :: Wildfire Morgwain - Virtual Entertainment- The Next Great Cinematic Frontier?

Tuesday, April 12, 2011

BoostCLOUD/BOT Presentation and Testing in SpotON3D Tomorrow

The following note came to me from Tessa Harrington. Might be a good opportunity for those of you so inclined to help out with new ideas:


"Just a heads up in case anyone's interested. SpotON3D is doing BoostCLOUD/BOT presentation and testing tomorrow at 8:45 AM - 9 am SLT. pitting our new Realistic bots against the typical Ruthie bots.

The realistic bot chat to one another, download a texture every 15th avatar, carry inventory the rotation to a new batch of avatars, load the region scene, walk around randomly and are fully dressed . The ruthie bots rum, jump and general bully anyone on the ground with their push ways. :P

If anyone wants to help us test, just email me at cloud@spoton3d for a FREE test account. EMAIL me at boostcloud@spoton3d.com. Our goal is to get a combination of 180 bots/real users in our Ruthie test sim - YELLOW, and at least 100 bots/real users in our Realistic bot testing region named RED.

As a thank you we'll be giving away the code for the realistic test bot to all those who attend, copies of our powerpoints and we'll email you the data results. The tests tomorrow start about 9:45 SLT."

Thursday, February 17, 2011

Machinima Contest Announced to Feature Gulliver's Travels Build in InWorldz

At this afternoons opening event of Ub Yifu's Gulliver's Travels, Jeri Rajha announced that she was sponsoring a machinima contest. She had mentioned the contest to me earlier this week when she had solicited my participation as one of the judges for the event. While I visited the build this evening, she passed along a note card with the contest rules.

Gulliver Contest

1) The contest begins on 2/18 and all submissions must be in by 3/25/11  - the Machinima must be posted on u-tube to be seen and the information of the Machinima must be sent to the Sitting Judges - so they maybe properly viewed. Along with a copy of the Machinima send to Jeri Rahja


2) All Photos must be forward to Jeri Rahja  - so they may be properly displayed at the Gulliver Sim - the Photos must be sent Full Perm and will become the property of the Gulliver Property but will never be sold or distributed - except for the winning picture - reason for the 10,000L'z prize - as we may use the picture for our use.


3) The Winning Machinima will also become the sole property of Gulliver's Travel's and we may use it for our future advertising - or utilize it as a tool for other means within Gulliver. The prize money will not be paid until a full perm version of the Machinima is release to Jeri Rahja with a notecard from the creator that any and  all rights of the Machinima belong to Jeri Rahja and or Gulliver's Travels.

4) There is no limit as to how many photos or Machinima's one person may enter

5) There are only 2 winners in this contest
  
  
First Prize Machinima  30,000 L'zs      First Prize  Photo   10,000 L'zs
  
  
Judges are as follows:   Ub Yifu, Saffia Widdershins,  Nazz Lane,  Mera Kranfel,  Tricia Aferdita,  Tranquillity Dexler,   Copan Falta  & Soror Nishi

Gulliver's Travels Opening in InWorldz Today at Noon

Opening today, the 17th of February,  in the virtual world of InWorldz, is Ub Yifu's creation of "Gulliver's Travels". The festivities began at noon PST with musical performances. Both the event and Gulliver's Travels are being hosted at the Alexandria's SIM, owned by Jeri Rahja. The build is a theme that Mr. Yifu has explored previously in an extensive build selected as one of the 12 Big Art Plots in 2009 at the Burning Man Festival held in Second Life. 


Here's the line up of performers and times:

Noon - 1
marky Helstein
1 - 3  
The Born Again Pagans
2 - 3
TY lawksley
7 - 8
Skye Galaxy
8 - 9  
David Csiszer
9 - 10
 Louis Volare

Tuesday, February 16, 2010

Avatar Panel Convenes at Rockcliffe University in Second Life


Avatar Panel at Rockcliffe University


Jennette Forager moderates an "Avatar Panel" discussion at Rockcliffe University on Tuesday, February 16th. The panel consisted (Left to Right) of JenzZa Misfit, LOM Runner, Ariella Languish and Deb Quintessa. Not on the panel but responsible for production of the event was Bevan Whitfield who explained the panels purpose as:
"Between 2004-2006 there was a lot of talk / hype on the transformative power of virtual worlds and the implications especially in the areas of equalizing access to things such as education and jobs. Beyond this, there very much was an attitude of virtual worlds being the new wild west frontier which would empower people to take more control over their ability to create new ways and means of getting things done. 5 years on have we started to see that potential? What are some of hurdles still yet to come?"

Saturday, December 26, 2009

Author Convention and Exhibition 2010

The following came to me by way of Jilly Kidd, of the Written Word Group:

 

Go to our social network for writers to discuss the convention in the Author Convention and Exhibition Group on Written Word Ning

 

The first Author Convention and Exhibition will be taking part in the early months of 2010 on the London School of Journalism Island. In the run up to the Convention we're inviting authors and publishers who would like to take part to have a free display area in the Orb Space Station above the island.

 

As well as having a display opportunity in the Space Station, authors and publishers will be able to collaborate on how they would like the Convention to be organised. Everybody will be able to help organise and work together for a calendar of events. Perhaps authors in the same genre will get their heads together for panels etc. Readings, talks, book signings and sales will all be part of the Convention. Highlights of the Convention will be filmed and broadcast, including whole events. There will be no cost involved in taking part in the Convention.

 

If you would like to take part, contact me and I'll invite you to the London School of Journalism group so you can set out your display in the Orb Space Station. There will be an easy TP or TurboLift from ground level to the Space Station, and also the Convention can use all of the venues at ground level - an Amphitheatre, the Southbank Theatre, tutorial/discussion cabins, outdoor campfire seating, an ice rink which will be a London Park, offices and a beach area which will also have an outdoor stage over the water.

 

This is sure to be a wonderful and well promoted event and will get a lot of interest. I'll be writing about it myself for RL press and publishers in Publishing Talk. So let's get our heads together to plan a really good first one, and it will then run every year.

 

To take a look at the venues come to the Orb Space Station:

 

And take a look at the island:

 

For more information contact Jilly Kidd in Second Life.

 

Saturday, December 19, 2009

Caerleon Art Collective Activities on ReactionGrid


I logged into Second Life on Thursday to find a notecard from Georg Janick awaiting my arrival in-world. The note was a brief update on recent activities and included twenty eight pictures from Caerleon's first two weeks on ReactionGrid, a virtual world based on OpenSimulator software. He went on to explain that," Things are developing there faster than we expected and we are in the process of upgrading our SIMs so they can handle all that activity". His closer was an invitation to come over for a visit. I'd registered an account with ReactionGrid several months ago and had paid a few short visits initially, but hadn't really spent much time there. After leaving Second Life and with the invitation as incentive, I found my notes and login-in information, then launched the Hippo viewer for a trip into ReactionGrid.

On rezzing, I tried to do a search and it came up with no results for either Georg or Caerleon. So I opened the map and within a few minutes located what I hoped to be the right SIM. The teleport worked and I found myself on the Caerleon-Charon SIM. A system message said on my arrival,":: Nazz Lane enters Caerleon-Charon (now 3 visitors in this region)", which I took to be a positive sign I'd selected the right SIM. Opening the mini-map now, I located the other two avatars present and headed in their direction. Closing in I realized one was Georg, so I sent him an instant message to which he replied with both a greeting and a TP request. I was close enough to where he stood, so I rejected the TP request and in the chat window called out a greeting.

"There you are Nazz. I didn't see you." He said in reply and then asked, "Do you know Marnie?"

"Good to see you Georg. I got your notecard with the pictures and had to come over to look around. We've not met, but I have seen Marnie at a few Second Life venues." I replied and then exchanged greetings with Marnie Reinard.

"Oh great, I'm glad. We have seventeen people here now … on and off from Caerleon in Second Life."

I'd scanned around with my camera controls and saw several of the builds. Based on the number of pictures he'd sent, I knew there were more. "That's a lot done in two weeks … congratulations!" I said.

"Thanks … I'm surprised myself at how many have come, and we are running a major collaboration here on AI and A-Life led by Nonnatus." He replied and then added: "ReactionGrid has great owners and tech people … they make up for the glitches. That's one reason I like being here. Plus I'm tired of LL taking money and giving little back … the cost of a SIM here is 1/16th that of Second Life. Artists in the broad sense have built Second Life at no cost to LL."

"And allot of prims." Marnie added.

"The tool set here is the same or better?" I asked.

"Well there are differences. The prims here are fully scalable … no mega' and there are 45,000 of them per SIM … three times the number in Second Life. The tools are very much the same, the in world tools but you script in C# and Java as well as LSL if you know how." He replied.

"It provides more flexibility?" I asked.

"Yes, but of course it's also a bumpier ride sometimes." He responded.

"The stability of the regions?" I asked

"We just doubled up on our resources. We added an extra server with a full set of RAM, CPU, etc … so that should help a lot with stability." He answered.

"You have four islands here now?" I asked.

"Yes and we made add one more … we have to see, the upgrade is coming tomorrow." He said in reply.

"You have four SIMs in Second Life now, right?

"Yes, but we are going to drop one in about three months so we will have three there and four or five here." He replied.

"I really liked what I saw in the pictures ... remarkable stuff being created here." I said in comment and as I did, his avatar disappeared from the screen. I said to Marnie, "We lost Georg."

Before she could reply, a system message appeared in the lower left corner of my screen. ":: Georg Janick enters Caerleon-Charon (now 3 visitors in this region)".

"He is coming back." Marnie said.

As his avatar rezzed, he typed in chat. "Speaking of crashing … "

"But that happens in Second Life to." Marnie commented.

"I'm trying to bring Thoth, he's here on another of our SIMs. He made a great video structure." He said and then added; "Actually, let's take a look. I'll TP you."

Georg left first, followed by Marnie and then me. I arrived quickly at the new location and as I rezzed, Georg said. "My map shows Thoth somewhere around here. Make sure your video is on Nazz and set to midnight."

We were joined shortly by Thoth Jantzen and the four of us exchanged pleasantries. Georg then explained that he'd brought us over to show off the build. After getting my video set up in preferences, it started playing for me and the build lit up with the video and my headset with sound.

"Lead the way Thoth." Georg said.

"Just walk through the cube ... straight." Thoth directed then added; "You can stop and look around to …"

"How how did you do this Thoth?" Marnie asked.

"Very carefully." He replied with a grin and then added; "Actually, just a matter of slapping prims together and texturing them right and I'm more a builder … I sort of make canvasses for art to be shown on."

"Is this Cirque du Soleil?" I asked thinking that the video and music was familiar I added, "This is the same one you'd shown me a few days ago in Second Life."

"Yep it is Cirque du Soleil, but no I don't think it's the same one." He replied and then added; "Well, let's walk on through to the other side … this way kids … you sort of get disoriented in there. It's been a trip building here … but it's fun. I also have stuff at 300m and 2500m. I'm not finished yet though."

"Yeah but you've made a lot of progress in a very short time." Georg commented and then added; "Well you have a lot of prims to play with."

We spent the next fifteen minutes marveling at the sights and sounds presented in Thoth's build, but it was coming up on 2 pm and I had an appointment in Second Life. Georg commented that he also had to leave shortly. I thanked him for the tour and complimented Thoth on his build.

I was about to log out and leave ReactionGrid when Marnie said to Thoth. "You have done it now I want a notecard with how you did on it and the scripts."

"Well, there's no real scripts except for spinning and stuff. The rest is building and texturing and whatnot. I have a thing that shows how... has static and active versions of different pieces on it It's really simpler than it looks fundamentally … it's the arrangement of the pieces that does it."

As they continued the discussion, I said my good bye and logged out, delighted that I'd stopped in.

Thursday, October 15, 2009

Autumn Writers’ Exhibition in Second Life

The Autumn Writers' Exhibition opened its gates recently; SL's biggest event for writers is in its third year now. As in the past it's open to all writers, providing them an opportunity for display of their work and to take part in events. The exhibition is on Cookie Island and an adjoining island, which had generously been provided by Thinkerer Melville. The exhibition is sponsored by the Written Word group in Second Life. Below are links for the entry points to each exhibit area.

AWE TQ Information Area

AWE Cookie Island Information Area

Be sure to stop over and check out the events and the displays. If you take pictures while visiting be sure to share them on the "AWE Experience on Flickr".

The following came to me by note from Jilly Kidd:

WRITTEN WORD GROUP AWE 2009 COMPETITIONS

3 L$5,000 PRIZES UP FOR GRABS

The Autumn Writers' Exhibition is looking wonderful so it's going to be hard to choose the best display for the L$5,000 prize.

We also have writing competitions, each with a L$5,000 prize. The theme this year is 'Celebration'.

Drop contest entries in the in-tray in Jilly's tent.

THE FIRST LONDON SCHOOL OF JOURNALISM L$5,000 PRIZE FOR A REVIEW ARTICLE

The London School of Journalism is sponsoring a prize contest for the best review of a live event. This should be about a real life live event. It's a prestigious prize as it will be judged by the owner of the London School of Journalism. Entries to my tent along with the others and I'll pass them to the LSJ.

L$5,000 POETRY/LYRIC COMPETITION

L$5,000 FICTION OR NON-FICTION COMPETITION

The competitions are for poetry/lyrics and prose. All entries must be on the theme of Celebration. The prose can be fiction or non-fiction up to 2,000 words, and the poetry can be a poem or song lyric with no limit in length but don't make it a whole book-length poem!

All entries must be received by October 31st. All entries must be your own work. Entries that have appeared on other websites and in other publications will be considered because you can't see too much of a good thing and we believe setting limitations on writers and artists is unfair.

Looking forward to reading them!


 

Wednesday, September 23, 2009

FountainBlue's Virtual Worlds Conference

FountainBlue's Virtual Worlds Annual Conference is scheduled for this Friday, September 25, from 8:00 a.m. - 3:30 p.m. and will be held at Sun Microsystems in Santa Clara. Founded in January 2006, FountainBlue was established "to foster transformative change for high-tech, life science and clean energy decision-makers one conversation, one leader, one organization at a time". The company produced its first virtual world's event in March of this year and also produces monthly events, provides support to communities, consults, and facilitates connections between people and organizations. FountainBlue was founded by CEO Linda Holroyd who characterizes herself as "a serial entrepreneur", and works avidly with entrepreneurial and leadership organizations. She is also an adviser to clean energy companies in the solar and transportation sectors.

I first came across Ms Holroyd when she'd posted an announcement for the event in one of the several LinkedIn groups I belong to and I contacted her through e-mail. We exchanged several e-mails over the next few weeks and when she'd asked if I would be interested in helping with the event I readily agreed. She'd asked me to work with the submitting entrepreneurs, vetting their submissions and in mentoring them as they prepared for presenting their business plan during the conference. I volunteered to work with one of the submitters, SL resident Tessa Harrington (aka Theresa Kinney-Johnson), developer of the virtual world, SpotON3D™. I'd met with and interviewed Ms Harrington for an article earlier this year. SpotON3D™ was one of the winning submissions and will present their business plan at the conference.

Here's the list of winning submissions that went out via e-mail from FountainBlue:

In the Consumer, Six to Twelve Category: Sherry Gunther, CEO, Masher Media
In the Consumer, Teenagers to Adult Category: Troy Hipolito, CTO and Owner, ISO Interactive
In the Enterprise, Virtual Events and Tradeshows Category: Terry Thorpe, KohdSpace
In the Enterprise, Virtual Meetings Category: Dustin Clingman, Immediate Mode Interactive LLC
In the Enterprise, Other Category (Collaboration in Health Care): Brian Bauer, OnTrack Health
In the Enterprise, Other Category (Virtual Real Estate and Office Tools): Stevan Lieberman, CEO, SpotON3D

I caught up with Linda late last week for a phone conversation and we discussed the upcoming event and FountainBlue.

Nazz: This is FountainBlue's first "annual" conference dealing with virtual worlds, had you sponsored any previous events?

Linda: This is our second virtual world event and it is has been a challenge. We've never done anything to this depth before on virtual worlds with two morning panels. One on "What is it, Where Has it Been?" and the second one is, "Where Will Virtual Worlds Take Us". As part of the conference, we will also feature corporate exhibits on virtual worlds and profile six entrepreneurs, the winners of the business plan competition.

Nazz: That does sound like challenge, did FountainBlue do all of the work?

Linda: We've had twenty volunteers to help with the program, including you. People who've helped organize, recruit panelists and mentor the entrepreneurs. My role has been to lead and support the team.

Nazz: How and when did FountainBlue become interested in virtual worlds?


Linda: It was about a year ago, we'd of course been interested in Web 2.0. We saw virtual worlds as an emerging technology and as a progression from social networking to what gamers are doing. We had our first event in March of this year where we targeted virtual world entrepreneurs, intrapreneurs and investors on the "The Hype, The Reality, The In-Between" of virtual worlds. That panel featured leaders from several large technology companies as well as a former Second Life executive. My husband is involved with a virtual world start-up, and through his activities it's exciting to see how the industry is evolving.

Nazz: I see that Sun is hosting the event at one of their facilities, how did you get connected with them?

Linda: Sun hosted our January clean energy event and connected us to right players to help us organize for this event. Sun is very active in virtual worlds.

Nazz: What's next for FountainBlue?

Linda: We're going to continue to produce and run events for Silicon Valley companies and FountainBlue also provides consulting to companies that produce events. I've been writing a series of books on leadership, entrepreneurship and the FountainBlue community is growing.

Nazz: Any other comments?

Linda: Please, when you post this, add a note that registration ends on the 24th at noon, no exceptions walk-ins will be turned away.

FountainBlue’s First Annual Virtual Worlds Conference

FountainBlue's Virtual Worlds Annual Conference on the topic of Virtual Worlds: Where We Were, Where We're Going, What Does It Mean to YOU?, is scheduled for Friday, September 25, 2009, from 8:00 a.m. – 3:30 p.m. at Sun Microsystems, 4030 George Sellon Circle, in Santa Clara.

Location and Parking
Sun Microsystems is located at 4030 George Sellon Circle, and parking is available along Palm Drive and in the Building 22 parking lot on the southwest side of the Auditorium. Limited parking is also available on George Sellon Circle, west of the Auditorium. A map and directions is available at
http://upcoming.yahoo.com/venue/20041.

Agenda

If you are planning to attend the whole event, please arrive between 8:00 and 8:30 a.m. and stand up to network to ensure that you have an optimal networking opportunity. We have a very full agenda, so please assist with keeping our program on time.

Please allow yourself to be herded efficiently to and from networking and other sessions.

Please help us start the program promptly at 8:30 and help us move through the welcomes, a presentation, two panels, a break, a lunch and an entrepreneur pitch session.

Please disarm all electronic devices which might interrupt our conversation.

If you have to come late, leave early, or otherwise enter in the middle of a session, we thank you if you could do so as discretely as possible.

We welcome you to excuse yourself quietly during the program and have set up demo tables for the presenting entrepreneurs upstairs. Please feel free to visit the demos throughout the day, but the doors will close at 12:15, just prior to the entrepreneur presentations.

A rough agenda is below for your reference.

8:00 Registration and Networking

8:30 Welcomes and Thank Yous

8:45 Presentation on Virtual Worlds – What is it, Where Has it Been?

9:15 First Panel Discussion: Virtual World Business Trends

10:15 Morning Break, with Corporate Exhibits

10:30 Second Panel Discussion: Virtual World Case Studies

11:30 Lunch Break, Featuring Corporate Presentations

12:30 Entrepreneur Presentations

2:30 Adjourn and Further Networking until 3:00; Exhibits will stay open until 3:30 p.m.

Internet Access

Sun Santa Clara campus has graciously provided an on-site wireless network called "sunwifi". After you have connected to that network and have opened a web browser it will ask you to register as a guest user. Once you have filled out a small registration form it will allow you to fully access the internet for up to 12 hours. We will also have a table in the back with access to power for re-charging.

Please do not leave your laptop plugged in, and extend the cord down the aisle as it is a fire and safety hazard. Thank you.

Please be courteous about how often you use it and how long you plug it in so that the maximum amount of people may have access.

Demo Tables

We will have four demo tables downstairs: Sun, Stanford, CloudMach and IdeaBuilder. You are welcome to visit the demo tables during breaks and throughout the event. Thank you for doing this discreetly during presentations.

Each of the presenting entrepreneurs will also have demos on display in the upstairs conference room, from around 8:15 until around 12:15, just before the presentations start. You are welcome to visit the demo room and ask questions during those times.

Your Contact Information

To encourage ongoing connections, we are providing the attached attendee contact information in soft copy format. You are welcome to forward these confirmation details and the invitation below to interested others, but please DO NOT FORWARD the contact list to ANYONE, as we have permission only to share with other attendees. In addition, please let me know if you change your mind and would prefer not to share your e-mail and phone number with the group and it will not be included with the final notes sent to the attendees.

Networking Policy:

Although we encourage everyone to network, please practice the 'tell, not sell' policy, and do not aggressively promote your organization or its products and services during introductions, during the networking time, or afterwards via e-mail. Please let us know over e-mail if you aggressively approached by a fellow attendee so that we can directly address any violations in our policy while keeping your input anonymous. Thank you for your support and cooperation as it will help ensure ongoing quality networking experiences for everyone.

FountainBlue Membership:

If you elected to share your contact information, we have invited you to join the FountainBlue community on BigTent. If you have not received an invitation, please check your spam folder, or visit http://tinyurl.com/cbb5ua
and select the 'resend existing invitation link' at the bottom of that page. Membership costs are $40 annually or $90 for an ongoing membership, and are prorated. Membership benefits, including a $5-$10 discount for each FountainBlue event, are highlighted at
http://www.fountainblue.biz/aboutus/membership.html.

Please Promote:

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Sunday, June 7, 2009

Interview with Tessa Kinney-Johnson, Developer of the Virtual World SpotON3D






Through an associate, I was invited to a meeting conducted by Second Life® Resident Tessa Harrington (aka Tessa Kinney-Johnson), developer of the virtual world, SpotON3D™. Ms Kinney-Johnson, the CEO of UnReal Designs, LLC had recently begun holding a series of introductory meetings with interested Second Life residents to layout the scope, nature and plans for the venture. The evening of the meeting arrived and so did I at the headquarters of Unreal in Second Lifeď˝®. There were just over twenty avatar's present for the session, in which the attendee's and Ms Kinney-Johnson engaged in a lengthy text chat where they exchanged information and she responded to the questions posed. Residents were provided an opportunity to collect information on the proposed term of service agreement and an overview of SpotOn3D through note card givers at the site.


After the meeting, I contacted her and we arranged for a date and time to meet for an interview.
Nazz: "The goal of SpotON3D™ is to make the first intentionally designed 3D Web Application – an alternative to Second Life®" Intentional how? Why as an alternative to Second Life ®?

Tessa: We are really not trying to replicate anyone, but rather create a virtual network that is intentionally designed to be a three dimensional expression of what we now think of as the World Wide Web. Our focus is on business, providing content protection measures, and a clear separation of our general population area and mature population community so that corporations, individual businesses and virtual designers can all exist together and have their needs met as much as possible from a very business centric point of view. That's not to say we won't have recreational users, because where there is great content you'll find users.


Nazz: I read from a note card I received, "I opened the world's first 3D internet mall with paying renters and everything". Where at and was it successful?


Tessa: It was called Bizworld and was located in the Active Worlds.com virtual world network. We had four different areas offering shopping of real world product through web on a prim type click and go. We had real world vendors even in those early days, because there wasn't a mechanism or demand for virtual product to be sold there or even land, as there is today. This was primarily because the programmers of Active Worlds didn't integrate it into the system we see it is now. Was it successful? I'd say the fact that the owners of Active Worlds did their own virtual mall to illustrate the power of their offering at their IP opening in 1998 was a pretty good sign we'd hit on a idea of value and the fact that Second Life® is filled with them now is just one more example of their success.


Nazz: I'd also read in the note card, that there is the intention to address the challenges to content provider. What are the challenges and what will you do differently to protect their rights?


Tessa: Well, the biggest challenge is getting the programmers to put content protection on their TODO list. It seems they feel like if they can’t make things 100% protected than why should they try? Others seem to follow the idea that because it wasn't implemented in the 2D Web, then that standard, or the lack of it, should be followed in the 3D Web too. We disagree. We feel a functional level of protection can be created and are doing that now. On the software front we're creating security at three levels - at our entry point, educating the community on the grid to what rights they have and don't have over virtual content they purchase, and by forming an affordable and community driven legal option for the designers, so their concerns and disputes can be handled in a more professional and effective manner. With those options we think we have a very good chance of cutting out 80-90% of the risk of content abuse and/or theft, which is comparable to real life statistics.


We’d also like to contribute to the OpenSim core developer community to help steer the discussion on how content sharing is done through Hypergird. As content begins to cross grid lines we’ll see a growing concern with OpenSim grids, because your content is only as secure as the honesty of that grid owner and their team. Once you rez product on their grid, they have possession. The risks are, if a rogue group or company wanted to, they could lock out the owner of the content and retain product, leaving the creator with only the right to take them to court for a resolution ... a very costly endeavor. That's why there's so much talk about Trusted Grids and respecting content rights and permissions these days.


Nazz: Also from the note card, "Doing our utmost to make content theft a priority" In your talk and in response to previous questions, you'd discussed a "mediation panel", how well do you think that will work and how well do you think it'll be accepted by content creators?


Tessa: We've spoken to about 75 people on this and other topics concerning the SpotON3D™ grid in our presentations, and not one had expressed a negative comment on our processes. Of course, it's easy to like it now, but I think they appreciate the additional efforts that are being proposed to help make their concerns truly heard. I don't want to make the other grid owners out to be the bad guys. In all honesty, the pioneers in our industry had no idea where this quest would take them and could not have anticipated the many challenges we've seen about content theft and protection. They try to remain very neutral on these issues and offer the simple solution of the DMCA as a tool to combat it.


We've elected to be a bit more proactive, primarily because of my partnership with Stevan Lieberman, of Greenburg & Lieberman, his copyright and IP practice, and his experience in this field. The Mediation Panel is an extension of our vision for content and contract disputes for virtual grids. Its designed to be ran by the community for the community by calling out for voluntary participants to hear disputes, preferably from all sectors of the grid's population, i.e., designers, land barons, users, scripter's, builders, and even techy legal eagles. The idea is to allow the complainant and the alleged offender a means to present their sides of the dispute, with the Mediation Panel members asking questions as they see fit. In the end they are to make a joint proposal on a suggestion for resolution. This is step free. If it turns out one or both parties don’t agree with the Mediation Panel’s proposed solution, then one or both can ask for arbitration with a real world Judge. That decision would be legally recognized not only in the states but in most of the overseas courts as well, so it has real teeth. This also means that the only way either party can dispute the judges’ decision is to go through the typical civil court process in a non-jury case, which would cost thousands of dollars – a big incentive to settle amicably through our system.


The arbitration process we're offering should be priced between 100 -300 USD, depending upon the case and its complexity that's something most business people can readily afford. It's a solution tailor made for micro businesses, because let's be honest ... in reality, justice of this type in the real world is only available to those with money, either because the alleged offender has deep pockets, or the accusing party has deep pockets. We're hoping this makes it more accessible for everyone to participate in.


Nazz: In your comments at the meeting I attended you'd mentioned "Distribution rights as far as sending content through the grid systems" What does that mean?


Tessa: That is in relation to our TOS. If you read the other virtual grid TOS’ closely you'll see that they either take all rights to any content or require that you share IP rights with them. This is a problem for big corporate and even medium sized companies, because they will not spend the hundreds of thousands of dollars needed to pay for the software development and content to use Virtual Environs if they can’ own the content and have some measure of control over its use into the future. It's not a cheap thing to set up a grid or to design content that acts as an interfacing application between the people, places, and the things. Companies want anything they invest in to be protected, so their competition can't just right click and walk off with it and set it up in their stores or worse yet, have their virtual stores spoofed and fool the public into thinking they are in the official 3d web site for their company.


Our direction on TOS and the rights and distribution issue recognized the need to distribute across our grid network, but does not ask for IP rights as well. We feel asking more is uncalled for and too far reaching. Now eventually, as we establish relationships with other trusted grids, distribution of content will exceed our server perimeters, but they will have to agree to these same standards and to have all disputes handled through our Mediation Panel system, basically honorinig the way we've set up our business model. They’ll also have to prove they are a legitimate and legally run corporation with a solid standing in the community and agree to pay for and use our grid software created to protect content. This allows for growth without opening up everyone to huge risks when Hypergrid becomes truly integrated.


Nazz: "There are many problems we've all recognized over the years with how avatar accounts are setup on virtual grids, and while we haven't found a way to solve all of them we feel we've made great strides in overcoming many of the big challenges and hope you agree." What strides have been made and what are the plans to address the remaining gaps?


Tessa: First you have to address the griefer risk. Many have lamented over the problem of griefing and pointed to the free accounts as a reason behind that problem. With anonymity, griefers feel comfortable playing havoc on virtual communities. SpotON3D™ combats this with a reasonable solution for that, with our Freebie 30-Day Trial Account. It will allow interested persons to explore, chat and shop as much as they want for 30-days. Their account abilities are limited, in that they can't rez, build, script or own land during this time period. This gives them plenty of opportunities to experience the social aspects of the 3D web, then rewards them with a fully interactive experience once they upgrade. Non-SpotON3D™ clients will be given limited access to a region called “The Lounge”, where they can hang and chat with others who go there, but we seriously hope they will want to become a member of the community and contribute to its success, rather than just hang out and look to the paying community to pay for the grid’s infrastructure. That kind of business model is not only unfair to the paying class, but could very well be one of the reasons why we’ve seen wild pricing fluctuations over in Second Life®. To their defense, these avatars we walk around in are hungry beasts and they want to be fed with lots of bandwidth and computer power and that doesn't come cheap.


Second, we had to balance that with a need to make the membership fees we do charge more reasonable and serve a purpose as well. SpotON3D™ has addressed this in a unique way. Access to our grid requires registration for what we call a Web Account. This is the main account that stores all the data for the avatars made and are kept via a web page interface. Each Web Account is responsible for membership fees and funding of up to five avatars through the Web Account's Master Wallet that is funded via a verified PayPal account. This means there will be no anonymous accounts, even for our Freebie 30-Day Trial account, greatly reducing the risk of the SpotON3D™ grid being attacked by griefers and minors coming in without their parent’s consent. This also means a user will only pay one monthly membership fee for those five accounts, allowing businesses to create a unique avatar for each of their employees, or a family to create avatars for each family member under parental guidance and moderation. This also provides far more reliable accounting for our registration numbers than the usual way accounts are made, which should appeal to investors. They can be sure the SpotON3D™ user numbers are valid and have a reliable means to chart growth.


Thirdly, we needed to address the issue of how to separate mature content users from the general public to allow for a family friendly atmosphere for business and communities to dwell in together. What we saw in Second Life® was PG property positioned right next to Mature. To avoid all that confusion and chaos, SpotON3D™ took the high road and designed our grid from the start, with separate area for each, thereby establishing a responsible tolerance stance. It works like this. There are two sections to the SpotON3D™ grid - General and Mature Population. Each has their own membership fees of $1.99 a month, an introductory price and is just enough to cover any accounting and processing fees. All members are required to have a General Population membership and can add on the Mature Population access if they wish for another $1.99 a month. All payments again are processed through an established PayPal account, which isn’t impossible for a child to get, but far less likely than just using mom or dad’s credit card or driver’s license to verify their accounts. They’d have to have access to banking statements, which would require minors to take far more invasive measure to get in through our doors without a parent’s consent and approval. It also limits the ability of griefers to access the grid anonymously.


The rule of thumb as to what is acceptable behavior on the General Population is this- If you'd not do it in front of your Mother, Grandmother or an eight year old, then it's probably not a good idea to do it on our General Population areas. This is a simple concept that most people can understand and appreciate. Those who would argue they’d have no problems with performing adult behaviors in front of children and family members are probably not the type of audience for our grid. Eventually we may open an 8 to 15 year old grid, when a sponsor willing to moderate it can be partnered with.


The Mature Population is dedicated to individuals 21 years of age and over who desire to have adult conversation and interactions without the distractions and/or worries of the company of minors. Because SpotON3D™ is committed to a zero tolerance stance on child abuse behavior, be it virtual or real world, no minors, age play or even adolescent looking avies will be tolerated on the Mature Population grid. Anyone found doing so will run the risk of having all their SpotON3D™ avatar accounts immediately banned and eventually deleted.


And lastly, we had to find a means to fund these avatar's activities, respecting real USD currency and a virtual currency for those who use it in game play. Each Web Account has what we call a Master Wallet. This is funded directly from the user's Paypal account. The owner of the Web Account and Master Wallet can choose a monthly monetary value or budget for their SpotON3D™ grid activities, and then distribute those funds to each individual Avatar Wallet, again up to five. The avatar accounts can be controlled from the Web Account, determining what grids they will have access to, what products they can buy, and what inworld images they can view. It will also determine how much money their wallets get funded by.


The remaining gaps aren't really recognizable yet, but we're sure to find reasons to improve upon even these innovative ways to solve user account problems.


Nazz: "We hope to participate in an identification system that allows us to truly ID a person without them exposing their ID's online." Who is developing the system and how reliable is it?

Tessa: PowerSynch is the company that is spearheading the customization of SpotON3D™ software and will eventually create the ID verification system. The ID verifying system will be very reliable and voluntary for the most part, but may result in being excluded from premium services as a motivation to verify.


PowerSynch, LLC will also be creating most of the software implemented to enhance services to our business market, such as module plug-in-play business suite of tools that integrate the 2D & 3D Web to existing real world office tools. This will be implemented using open source products such as Open Office and other well known and increasingly recognizable software to build upon.

Nazz: How many designers have signed up or are willing to locate on SpotON3D™? Any recognizable names?


Tessa: We had several designers who have expressed interest and are waiting for us to finish the code needed to illustrate how sales are going to be handled. We'll be creating a dummy sales demo in our entry area in one of the four tutorial alcoves. Designers such as Fallingwater Cellardoor of Shiny Things, Phil Cinquetti of M&P Animations, Michi Lumin of Luskwood Creations, Javier Puff with Xcite products, and King Pascale of Prestige Prefabs.


We have a few who have publicly committed to SpotON3D™, such as DeeTaleZ, formerly known as Free Soul Designs, run by Dark Hennesy and his real life girl, who closed their old shop in Second Life® today and opened their new one, DeeTaleZ immediately after. They offer a bit of everything, so we are honored they have chosen our grid to be their home away from home, if you will. We don't expect to see them in till midsummer, because they are opening a kids section in their new store. Eladon Galsworthy of Pond Life Landscaping and Gardens has reserved a SIM in both the Mature and General Population areas and Language Labs has expressed a serious interest once we get voice working. We're shooting to actually have that available at or shortly after our opening. We’re still waiting on the OpenSim core development team to finish up a few things to tidy up the voice code.


We've also had quite a number of universities and non-profits requesting pricing into and details. And last by certainly not least, we're expecting a percentage of residents from Second Life® to come over the next six month as users prepare for the last price hike on the OpenSpace/Homestead regions to take effect. They'll be needing lots of merchandise and we’ll be offering lots of freebies to them from our extensive catalogue that’s never been up for sale before. But we really have no desire to compete with the designers, so we hope to get them in shortly after our first soft opening in June to set up their stores.


Overall, from what the interest we've seen and the response we've gotten from the few presentations we've given on our grid, we're relatively sure we'll be sold out within the first 60-90 days of opening. There are only about 21 islands open to rent and around 100 residential parcels in varying sizes for the first server setup, then we'll order another to host more islands as the demand dictates.


Nazz: Will the platform support live music?


Tessa: Media feeds were one of the first things implemented on the OpenSim platform, so yes! We're looking forward to some stellar live musical events on our Rent-A-Cloud Region Servers™ after they get rolled out.


Nazz: What about nonprofits, will there be consideration given similar to what Second Life® has done? Will they be able to operate fund raisers?


Tessa: Sure nonprofits will not just be able to operate from our grid, but we hope to be able to help sponsor some of the more notable ones such as the Run for Life Breast Cancer Foundation. We've had universities and other organizations that have ongoing concerns ask us about discounts and what we ask them to consider is how much lower our pricing is compared to the other professionally run grids. It is dramatically below market value for the services we are offering, in most cases a full 50% less than Second Life®, our closest competitor. We had our university and academic clients in mind when we committed to our pricing, so it's not that we've ignored their budgetary needs or feel they don't deserve special treatment. It's simply that we wanted to offer the same low pricing to everyone. To make it appear we had a discount for organizations like this we'd have to increase the prices for everyone else, and we feel that's the wrong message to send out in these tough economic times.


Nazz: There has been a substantial body of immersive art created in Second Life®, do you see SpotON3D™ providing the same opportunities for the arts?

Tessa: Being that our big push is to create a safe haven for artists and their content, yes we very much want to welcome artisans from all forms of media, and once we get open and making revenue I'm sure we'll find a way to reach out to them and have events, contests and virtual conference that will benefit all the community, including our creative community.