Showing posts with label Inworldz. Show all posts
Showing posts with label Inworldz. Show all posts

Wednesday, April 4, 2012



"EXPRESS YOURSELF ART FEST - Sponsored By IWZ Dreams & Visionz Art Fest

This Art Fest is giving the opportunity for each and every IWZ citizen to express themselves within the form of art.  Show us your feelings, your emotions, your pain, happiness, sadness, love, loss of love, whatever it maybe - do it thru art - we are excited to see the talent within IWZ. So far everyone has amazed us and it only seems to get better and better with each and every Art Fest.

With this Art Fest we are going to take a bit of a Summer Vacation - So I hope we go out with a Bang until September/October.

We will use as many SIM’ as we need to accommodate as many applications as we get - I hope there are many - I am proud of all the creative works we get.....

Your Application must be in No Later than April 20th and then you will then be assigned a plot area no latter then May 1

This Art fest runs from May 18th thru June 2nd

Awards

1) People’s Choice done by the people choice voting system
2) It will be determined by the amount of SIM’ we use as for each SIM there will be a First Prize for each SIM and a Second Prize for each SIM
3) For those that enter as a Novice creator - there will be a prize for the best Novice

TOS
You must comply within the guidelines of IWZ TOS policy......

The Judges for the Art Fest are as Follows

1) Lion Ewry
2) Prowess Rayna
3) Velazquez Bonetto


Publicist - Nazz Lane
Chairperson - Jeri Rahja
Co- Chair - Quadrapop Tree
Script Person - Zauber Paracelsus


**** The Sims are Mature - please once again I am asking you to use your discretion ***

You will have exactly 500 prims to go wild with and you will have a 20 x 20 plot to work on.
All creations must be place at the Art Fest and Complete by IWZ TIME  MIDNIGHT  May 17th.


Application for EXPRESS YOURSELF

Your Name:

Your Team Name (if applicable - please name the individuals involved):
Your Gallery, Store or Service name:

I AM ENTERING AS A NOVICE: YES OE NO:

500 Prims plots 20x 20 you may go as high as you wish all teleports must be acquired by Zauber

**************************************************************

Please send this completed notecard to Jeri Rahja and IM her to let her know you have sent her inventory.

All Applications again must be in by 4/20/12

Area will be assigned to you on or before 5/01/12 - and all must be up MIDNIGHT IWZ TIME MAY 17th

Judging will commence thereafter.

The Fest is on a Mature SIM - I am requesting - for all to please use discretion- and leave vulgarity behind.

Thank you

Jeri Rahja

Saturday, February 25, 2012

Mad Hatter Art Fest - Inworldz

Mad Hatter Art Fest - Sponsored by IWZ Dreamz & Visionz Art Fest -

This Art Fest is taken from the realm of Alice and Wonderland. If you remember in the story line, nothing was just so in Alice. The furniture was either very very very small or very very very large.

At the Mad Hatter Art Fest we are asking for each artists to create art in the form of furniture in the story line of Alice in Wonderland .... Now let your creative self and mind go wild. Nothing is normal remember and the wilder and more of center the better. You can create the kitchen, bedroom, living room, just a very very special chair, a special lamp or light, what ever you artistic creative mind can drum up.

You have exactly 900 prims to go wild with and you have a 25x 25 plot to work on. Also remember this fest works around Easter time - so you may incorporate this into your theme.

Enjoy this art fest and we will have loads of fun like all of them.

The Area for the artists opens March 25th and all builds must be complete
by Thursday April 3rd.

There will be 1 prize give away by peoples choice - votes will be taken by the people and it will cost each person to vote 50I'z's to vote the proceeds from the peoples choice voting will go directly to the winner of the people choice.

Also there will be a 1 and 2nd prize on each sim along with 1 novice prize on each sim - proceeds for the prizes will come from the donations received during the course of the Art Fest.

There will be 3 judges, who will judge the work according to the following criteria: relevance to the theme of the show, technical proficiency, and originality.

The Judges for the Art Fest are as Follows:

1) Gale Giles
2) Jim Tarber
3) Sunbeam Magic

Our Publicists will Be Nazz Lane
Chairperson - Jeri Rahja
Co-Chair - Quadrapop Tree

Script Police - Zauber Paracelsus

Wishing you all the best of luck - I know this runs before and during the convention and placing this notice out before the convention - this will enable you to get your art creation done before you leave for the convention and you can forward your creation to Jeri Rahja - in a folder with your name on it please make sure the perms are correct so I may set it out. It must be mod, copy no trans.

TOS

You must comply within the guidelines of IWZ TOS Policy....

Notecard Information:

Your Name:

Your Team Name (if applicable - please name the individuals involved):

Your Gallery, Store or Service name:

900 Prims plots 25 x 25 you may go as high as you wish all teleporters must be aquired by Zauber


**************************************************************

Please send this completed notecard to Jeri Rahja and IM her to let her know you have sent her inventory.

All Applications again must be in by 3/20/12

Area will be assigned to you on or before 2/23/12 - and all must be up by 4/3/12

Judging will commence thereafter.


The Fest is on a Mature Sim . I am requesting for all to please use discretion and leave vulgarity behind.

Thank you

Jeri Rahja

Thursday, January 12, 2012

An Update on the Fantasy Art Festival in the Virtual World of Inworldz

I received an offline message from festival organizer Jeri Rajha:

"HI - just 4 days left to enter - to be a participant in the Fantasy Art fest - Please remember if you are interested artists and want to participate you must forward an application to me so a plot can be assigned to you. All applications must be in by the 15th of January. We have a few plots left - it is going to be a wonderful ART FEST - hope to see you all there."

Monday, January 2, 2012

Announcing the First Annual Fantasy Art Festival Held in the Virtual World of Inworldz




For Immediate Release:

Announcing the First Annual Fantasy Art Festival Held in the Virtual World of Inworldz

January 1, 2012

Following on the heels of the highly successful  "Inworldz Dreamz & Visionz" festival, the founder of Alexanderia's Kingdom, Jeri Rajha, is pleased to announce the organization of  the "Fantasy Art Festival" to be held in the virtual world of  InWorldz. The festival is being hosted by the Elf Clan. This festival will  be a juried event and applications are being received now for up to 35 plots (31 land and 4 water plots) for individuals or for teams of artists.  Plots will be allocated on the 16th of January,  and the group assignment/tag will be given out. The building will be completed by February 3 rd. Then the artists works will be open to view  and the judges will begin their selections.

Information for the Artists:

  • If you haven't already done so, you will need to create an account and log into InWorldz. Applications are available through festival organizers and in key locations through out the grid. Additionally festival information can be obtained through the Inworldz event forum.
  • The first 31 completed applications will be allocated plots, plus 4 water plots
  • Further completed applications received by midnight 15 January will be considered at the complete discretion of the organizers.
  • Only completed notecards will be eligible for allocation of a plot.
  • Only competed notecards received before midnight 15 January will be eligible for allocation of a plot.
  • Plots are 30 x 30 each area may utilize 900 prims height may go as high you must utilize a TP from Zauber Paracelsus.
  • Please remember this is Fantasy and this is a PG SIM and abide by the rules of a PG SIM of the Elven Clan with saying this should you have any questions - with regards to your  creation - please contact Jeri Rahja - before you start your build -  because should it not met the criteria of the Elven Clan - I am sorry  to state the art work will be eliminated from the Fest and will be removed.
  • This is open to SL and IWZ Avatar's


IW residents can send their completed Application Notecard to Jeri Rahja. Also IM her so she can chase any NC that get lost. Once all plots are filled the plots on the SIM's will be allocated by random ballot.

Festival Organization:

Chair Person Jeri Rahja
Co Chair - Snoots Dwagon

Festival Team:

PR - Nazz Lane 
Scripting - Zauber Paracelsus
Events/stage manager - Sunbeam Magic

Festival Judges:

  • quadrapop tree
  • Jayjay Zifanwe
  • Velazquez Bonetto

Sunday, December 11, 2011

Inworldz Dreamz & Visonz Art Festival Book

It had been shortly after the award ceremony that Velazquez Bonetto had contacted me about collaborating with him on a book about the Inworldz Dreamz & VisionzFestival. We chatted briefly in instant message about the festival and the project. It didn't take much persuasion on Vela's part to convince me and I eagerly accepted. He spent the next several days and took pictures that capture both the dreams and visions of the many fine artists who participated had portrayed in their works. While he did so, I contacted Jeri Rajha and asked if she would be willing to contribute the forward to the book. She readily acquiesced and went off to work on her thoughts. While Jeri and Vela were doing so, I wrote the piece on the award ceremony which was to serve as the announcement of the winners.

A week later, Vela sent me his first draft of the book. I had expected this initial draft to be well done, as I had seen previously in the multiple volumes he'd created of work done by his group in Second Life, CARP/Diabolus. I was not disappointed as I paged through the volume. The pictures speak volumes of what had been created and on exhibit. All that remained to complete and publish were the forward and a few revisions to the text I had posted on the festival site a day after the awards had been announced. This last piece to the book arrived from Ms Rajha and I passed it along to Vela to complete the book and publish it via Issuu.

With our special thanks to the artists and the team who'd made this festival the success that it was, we hope you enjoy this commemorative book.

Monday, November 21, 2011

IWz Dreamz & Visionz Festival Award Ceremony

Follow the link below to read about the ceremony and a list of the winners announced yesterday.


Inworldz Dreamz & Visionz Festival Award Ceremony

Congrats to all who participated and especially the winners!

Thursday, November 17, 2011

Inworldz Dreamz & Visionz Festival Update

By all accounts the Inworldz Dreamz & Visionz Festival which has been underway all of this week has been a huge success. I spoke briefly with Jeri Rajha and Quadrapop Tree, the festival organizers who are pleased with how the festival has unfolded with 30 plus teams of artists vying for one of four top prizes. The judges have begun their judging and the participants are awaiting the decision which could come as early as this Sunday. Along with the art on display, there is also entertainment galore arranged by the magic of Sunbeam Magic. Both Jeri and Quad are pleased with Ms Magic's efforts in coordinating the calendar of events and in picking up the reins after her predecessor had left the team unexpectedly. The details on the entertainment can be found on the festival site.

Friday, October 28, 2011

Grand Opening of Acquarella a Full SIM Build in Inworldz

Acquarella: After the Apocalypse GRAND OPENING
Saturday, October 29, 12 - 3 pm PDT


GRAND OPENING for "Acquarella: After the Apocalypse!" 

Alizarin Goldflake's first full-sim immersive art creation, "Acquarella: After the Apocalypse," opens on  Saturday, October 29, 12 -3 PDT, on Jeri Rahja's Nexus Central sim.   Enjoy music by Chandra Deed noon to 1:30 pm PDT and Declan G 1:30 - 3 pm PDT.  Feast on sushi, ride a pink seahorse, come see a story as told by a sim! 

The installation is based on "Acquarella: The Fable," a machinima  written and staged by  Alizarin and filmed by Chantal Harvey. The machinima was shown at the World's Fair in Shanghai in September and October 2010 under the auspices of Aino Barr/Christina Garcia Lasuen. 

links:

The sim has been terraformed into four containers, and this InWorldz version of the story is told in four parts, one for each of the quadrants. 

The first quadrant depicts a time when The Age of Man has ended in a blaze of fire, famine, and warfare.

In the second, the Age of Acquarella dawns.  The mighty goddess begins to repopulate the seas with outposts of aquariums filled with creatures that survived in the cool depths of the oceans.  Hoping to avoid the violent excesses of her forebears, she plans for these mini-oceans to be peaceful and pure, hence colored only with the purest of colors,  black and white. 

Alas, as they say, if you want to make the Devil laugh, make plans.  The third quadrant shows one of our aquariums as a dead zone, all the life squeezed out of it by the goddess's rigid reliance on purity.

At last the goddess softens her ideas, and the fourth quadrant blooms in a burst of color and fecundity.  There are fanciful plants, brilliant fish, pink seahorses, showers of multicolored diatoms, masses of ikura eggs, and dance balls everywhere.  It seems like paradise, but there is a hint of the sinister in the sushi pavilion, where it appears that the aquarium has succumbed to cannibalism.  Even more sinister is the black spy monster lurking out of sight overhead and manipulating destiny to travel full circle like the merry go round that marks the passage back to the disaster quadrant.  In the end the story of the sim asks whether moral progress is possible.

Alizarin, who is a digital artist in Real Life, used the following RL software in the creation of the work:  Corel Painter (digital drawing/textures), Photoshop (textures), Blender (sculpties), and Audacity (sound).  She also relied heavily on her experience with virtual tools, including prim editing, texturing, and script modification.  The sim was begun in February 2011 and finished eight months later.  Although bits and pieces may make it to other grids, "Acquarella: After the Apocalypse" in its entirety is unique and always will be to Nexus Central in InWorldz.

Sunday, October 2, 2011

Inworldz Dreamz & Visionz Festival Annoucement



For Immediate Release:

"INWORLDZ: DREAMS OF MY HEART, VISIONS OF MY MIND"

October 2, 2011

The founder of Alexanderia's Kingdom, Jeri Rajha, is pleased to announce the organization of  an arts festival in the virtual world of  InWorldz.  The "Inworldz Dreamz & Visionz" festival will  be a juried event with prizes to be awarded to the selected first and second place winners on each of the four SIM's. Applications are being received now for up to 64 plots for either individuals or for teams of up to four artists. The festival will commence on November 1st with the plot assignments and plots open for build. Then on the 12th of November an opening event will be held and the artists works will be open to view  and the judges will begin their selections.

Information for the Artists:

- If you haven't already done so, you will need to create an account and log into InWorldz. Applications are available through festival organizers and in key locations through out the grid. Additionally festival information can be obtained through the Inworldz event forum.
- 64 plots available - each 32 x32 m ground foot print, with 900 prims each plot
- Low lag scripts (scripting guidelines will be supplied)
- Individual or teams of up to 4 creators
- Builds must not be commercial - no selling or advertising other than a NC or LM to gallery or store of the creator/s
- Gifts are ok - please use the giver script supplied
- Plots will be allocated by lot (i.e. randomly)
- Creators will be supplied with a foot print prim with path and orientation indicators to begin building offsite if required
- Sky platforms over the plot are allowed but must be above 500m, not be larger than the ground footprint and have a TP to the platform on the ground

Prizes:

- 1st and 2nd prizes will be given for each SIM (4 first & 4 second)
- Prize money will be raised via tip jars on the SIM's
- All contributing creators will get a small participatory monetary gift

Application Process:

IW resident can send their completed Application Notecard to Jeri Rahja. Also IM her so she can chase any NC that get lost. Once all plots are filled the plots on the SIM's will be allocated by random ballot. The lucky 64 individuals/teams will be notified via NC and IM and supplied with a creator's package which will include further info on how to proceed.

Key Dates:

October 1st - 25th applications for plots open
October 27th - Plot allocations go out
November 1st - SIM's open to creators
November 12th - building completed - events start - judging starts
November 21st and 22nd - Judging concludes
November 22nd  - prizes announced and presented

Festival Organizers:

Jeri Rahja
quadrapop Tree

Festival Sponsors
IW Founders represented by Elenia Llewellyn

Festival Team:

Building - Alizarin Goldflake
Graphics - Miso Susanowa
PR/Media - Nazz Lane / Briawinde Magic
Scripting - Zauber Paracelsus
Events/stage manager - TBD

Festival Judges:

- McCabe Maxsted
- TBD
- TBD

Monday, August 1, 2011

A Preview of Alizarin Goldflake's "Acquarella Fable" in InWorldz

Alizarin Goldflake Hugging her Pink Seahorse



"Maybe you noticed - or maybe you didn't  - that I haven't had much of a presence in SL lately."
That was the opening line to a note card I'd received when I'd logged into Second Life recently.  I read through it when it had finally rezzed and afterward thought, “Of course we'd noticed Ali". The notecard then went on to explain her absence from Second Life as, "The reason is that Jeri Rahja lent me a SIM to develop in InWorldz". She concluded with an offer for a "sneak preview" and so I took her up on it. We exchanged messages and set a date and time to meet at the site of her InWorldz build.
"Ali" is of course Alizarin Goldflake (aka Martha Jane Bradford), a professional artist for most of her life she has had her work shown in prominent galleries and included in many museums, corporate, and private collections. And that is the non-virtual world side. The list of virtual world exhibits is long, as she has been hosted at many of the major art venues in Second Life including; Ars Simulacra, Art Gallery Diabolus, Pirats, Caerleon and UWA. Oh, and lest I forget, her own studio, Atelier Alizarin where she has delighted us with her art and intricate builds.
I'd forgotten where I'd left the virtual me when I'd last logged out of InWorldz, but it didn't matter much because as soon as I had rezzed, Ali did as well. We exchanged instant messages and she sent me a teleport request. As I arrived the scene immediate scene looked familiar, dark and foreboding and I recalled from her notecard that, "Requiem for Fukushima Daiichi was extracted from the environment at this landing spot". I had visited the build in Second Life.
A message came up on my screen to tell me that ‘Alizarin Goldflake has entered chat range (1.3m)’ and I turned the virtual me in her direction.
“We don’t look quite like ourselves.” She said with a laugh and then added, “Shopping is still primitive in InWorldz.”
“True.” I said in response to her first statement and then added, “I think this is a freebie skin and hair, but this is the Nazz shape … same as in Second Life, Craftworld and Open Grid … I paid for a custom shape.”
“You copied the numbers over from Second Life … I did to, but they don’t create quite the same look, you have to tinker a bit.” She said and then continued, “Caren McCaw did me a custom Ali skin.”
Her avatar had fully rezzed for me now and I noted that she appeared very much like the Ali I had met nearly two years ago in Second Life. I complimented her on her appearance and she thanked me.
“So this SIM is my Acquarella fable from the machinima, laid out in four rooms or quadrants. Set your environment to midnight and max particle count.  Also make sure you have local sounds on.” She said as I first did as she recommended, set the environment and particle count and sound before I spun my camera view around to take in the scale and scope of the area where our virtual selves stood. As I did so she added, “This quadrant was the source for the Fukushima Daiichi build in Second Life.”
“When did you start the build here?” I asked  and with the camera focused I snapped a few pictures.
 “Around Valentine's Day I think.” She responded.
“So you been at it a while then ... this is the first full SIM you've done, isn't it?”
“Yes, my first SIM sized build … quite a growing experience, an opportunity to really expand my vision. Jeri Rahja is just a patron saint to support virtual art this way.” She replied
“You've moved toward more immersive work of late.” I commented.
“Actually I have been doing environments for several years, but on a smaller scale in Second Life. This quadrant represents a post-apocalyptic future … humans have destroyed the world through greed and war and pollution.” She said in response.
“That is a different theme for you.”
“No it was in the Chantal Harvey Acquarella Machinima that went to the world's fair in Shanghai last fall … This is an expansion on that machinima”. She said and then passed a link over to me.
Well you’re certainly on a roll here Nazz with those last two comments, I said to myself as I copied the link she’d provided to a note file for later viewing. I listened for a few moments to the sounds that came from the build. They seemed to fit the theme of this area well and so I asked. “Did you do the sounds as well?”
“The sounds are downloads from the net that I mod a bit in audacity, a few I have recorded myself but mostly they are freebies.” She replied and then added, “So this is part one of four. This is where the fable starts with what's left after the destruction. Then the goddess Acquarella sets about repopulating the ocean … that’s the second room, so save time for all four parts.”
“What’s the source for the goddess ... western mythology?”

“Nope … I made her up. An acquarella is a small body of water in Italian, and I used to have an aquarium as a child … so the goddess Acquarella starts repopulating by establishing aquarium outposts.”
“So rebuilding the planet after the apocalypse?” I asked.
“Exactly, starting in the ocean where conditions are not as severe.“ She said.
“I recall from prior conversations that you've drawn inspiration from the sea ... some of your work was inspired by what you'd seen on the sea shore in Maine.”
“Yes very much so, all the seaweed drawings are based on actual Maine seaweed.  I did digital drawings with Corel painter software and then imported them as textures.”
 “What do you think would be the key features visitors should be drawn to when they arrive?” I asked.
“The point is the overall atmosphere and the psychic effect it has on you.” She replied.
“I get a sense of earth at a primal time.” I commented.
“I hope people look at the details … the textures and lighting and particles. I think of it as scorched earth, except it is underwater.” She replied with a laugh.
“All the textures are ones you created?”
“Yes these are all my drawings. This dappled shadow texture comes from a landscape called Corner Garden … fire in the lake is an I Ching hexagram.” She replied.
 “Have you crafted a background story to go with the build?”
“Yes, I am kind of spinning it out now but I have it written in a notecard to … only in VR can you have fire in the lake.”
“Have you thought of doing a book ... the self-publishing route?”
“The machinima is my book equivalent.” She said and then asked, “So want to see the next quadrant?”
“I'm ready if you are.” I replied and with the arrow keys followed her through and past the fires until we approached the next quadrant.  As I was about to enter, I saw what appeared to be a large snake blocking our way.

“I hope you are not afraid of snakes … a mother sea serpent guarding her eggs.” She commented and I made my way past the serpent carefully, so as not to disturb the eggs.
“Acquarella thinks that she can keep disaster from happening again by having everything very pure … peaceful white fish minding their own business, no competition, no vanity, no greed. The whiteness symbolizes that spiritual purity … cam in on these jellyfish. They have a great texture and a neat scripted motion.” She explained.
“It reminds me of Glyph (Graves)”. I said and then moved my camera view around the space. The jellyfish she had mentioned along with the swimming fish, the lace like seaweed floating in an invisible current. There was so much to see that I found it difficult to focus in on any one thing. I spotted her sitting on a branch of seaweed and I added; “This is extraordinarily detailed … very nicely done Ali … congrats!”
“There’s a throne over here to sit and survey the situation … oh, don’t miss the snail family.” She said
“Does mouse view work?” I asked.
“Yes, that is a good idea. Park your av and examine things. I find that seat very calming.”
I did as she suggested and pointed, clicked and sat on the perch she had vacated. I slipped into mouse view and let the animation take me around. She had mentioned that I should check out the snail family and so I sought them out. They were easy to pick out as they inched their way across the sea floor. After the circuit was completed, I stood and followed her toward one of the walls where she pointed out to me a set of shells that appeared to be a set of stairs.
“So these are limpets stuck to the wall. It is a navigational obstacle course. It’s very hard to climb all the way to the top without falling, but there is a pavilion at the end up there where you can survey the whole SIM.” She said as we made our way toward the passage that led to the third quadrant.
“So the upshot of Acquarella trying to have everything pure is that she strangles the life out of things … that is the third room.” She commented.
I had preceded her into the passageway and stopped when I saw that a multi-legged, multi-eyed creature blocked the way. “Now that’s scary.”
“It’s funny what eight snake eyes can do … they look down and up. If you cam under they still look at you. It is a rotiferous tentacled fungus.” She said with a laugh before she continued, “So ... please continue on. So here we are in the middle of everything being dead, the opposite of purity. This is all decay … all the fish are black and belly up accompanied by thunder sounds and moans.”
I gingerly made my way toward the creature and as it had the passage completely blocked I sort of walked right through it. There was indeed a distinct lack of life in here as opposed to the prior quadrant as I cammed around the lifeless forms of fish and other creatures floated past me. As I closed in on to where she had stopped, I asked. “So the goddess in her experiment has extinguished life?”
“She strangled it by trying to be too pure … so she tries again. And this time she allows individuality and competition and self-interest, represented by color in the next room.  This way …“
I followed her once again toward the passageway to the last quadrant and noted the colors which were easily distinguishable as they poured out through the passage way. Near the entryway now, she paused and I did as I stood right next to her. I commented with a smile. “Signs of life and color.”
“Yes, more signs of life. You are at midnight … cause this last room doesn’t work at midday”
It was breathtaking and I simply exclaimed, “Oh wow! …” as I took it all in. I spun my camera view around and through this last quadrant, the sea full of life and rich with a diversity of color and creatures. “This is gorgeous Ali.”
“The orange fish eggs represent fertility, sex … and there is color everywhere. But there is a downside even here … such is life. Come this way to see downside number one.”  With arrow key pressed I followed her further into the room and we made our way toward a structure. When we arrived she continued. “The sushi pavilion … buy the sushi for 0 and wear. Wear both the sushi of your choice and the soy sauce bowl. So the downside is the big fish now eat the little fish … no more purity and peace … but yummy sushi … I got hungry and ordered more sushi when I was making this.”
“So when do you think you'll open?” I asked.
“I’m not sure.” She replied and before I could press her for more information she said. “Come look at my blender triumph … these sea horses, aren’t they adorable and they’re ride able.”
“You did them in blender and yes they are.” I commented as she clicked on one to sit.
“I used blender and prims and textures … the pose looks like snuggling” She said and I tried to snap a picture of her as she rode around in a circle. I did but so did she and passed it along to me. It was a much better picture then what I had taken and I decided right there to use it in my post.
“Okay, what do you suppose that search beam is doing?” She asked as she drew my attention to the beam that emanated from the ceiling. She then added, “Follow it up to the source.”
“Scanning for danger?” I asked and I then I saw the snake eyes watching I added, “We’re being watched.
“Yes … all is not safe in paradise.” She replied and then stood up from the sea horse. She started to move her avatar but paused long enough to say, “Follow me.”
I stood up from the seahorse and followed her as she moved her virtual self to my left. As I neared where she stood, I noted that we’d gone nearly full circle around the build. Ahead was the area in which we’d begun. I still had my sounds turned up and I caught the faint sound of something familiar. I was about to ask her about the sound I was hearing when she sent out a line of chat.
“So what happens next?” She asked
Before I could answer, the sound I had been hearing triggered a memory and I blurted out in chat, “Carny sounds … it sounds like a carousel to me.”
Judging from her laughter (ROFL), I figured I’d missed the mark, but I stood by my assessment.  She then said in answer to her own question. “The cycle repeats itself …. Yep like a carousel … a merry go round. In other words, repetition … around and around and guess what? You never get the gold ring … only the other guy … but you keep trying.” She said and then added after several moments. “Hmm… I didn’t realize i was making a Buddhist build till just now. Nazz you do bring things out! You pay attention and that is a rare quality.”
I meekly commented, “A curious mind…”
“So there you have it … the last 5 months of my virtual life … it has been so much fun!”
The tour over, we stood and chatted for several minutes longer before she excused herself for dinner. I took one or two more pictures and I was about to hit quit … but decided to give the carousel sound one last listen before I logged out.

Saturday, July 23, 2011

"Creative Power" a New Build by Soror Nishi Opening in InWorldz




The opening of "Creative Power" is scheduled for the 30th of July.  I'd been aware that soror Nishi had been working on something new and then I heard that the opening is near from Jeri Rahja. She'd contacted me to share in the excitement and to pass along a copy of the poster. In our conversation that evening, Ms Rahja suggested that it "is quite different from anything we'd ever seen soror do previously". The build is on one of Jeri's SIM's in the virtual world of InWorldz. It was a day later that I caught up with soror during an InWorldz visit. I found her on line and busily at work in preparation for the opening. We chatted briefly about the work and opening.

Nazz : Ciao!

soror: Hiya … how's life?

Nazz : Moving along pretty good … you?

soror: Excellent … All good thanks. I'm just finishing off a build for the 30th opening at Jeri's.

Nazz: That's why I popped in ... I spoke with Jeri yesterday and she'd made mention of it and sent me a copy of the poster.  She said it's a complete departure from any of your earlier works.

soror: It is, yes, it's quite different, on purpose really. I think my last builds tied together a bit like an ongoing design, but this is a bit different … not so 'plant centric'. There is a blog post about the idea ... just a few thoughts on the title.

Nazz: I recall having read the post. A different geometry on this build as well?

soror: hmm ...well it's still me … it's difficult to explain, I guess I haven't really digested it all yet. Sometime you need some distance before you get clarity. I start most of my builds in the same way, with volumes and structures and then that demands other forms and geometry. So ...it's the same process and it results in an atmosphere, so … similar conclusion.

Nazz: I can appreciate that.

soror: But the tone is different …  not the same musical key. It'll be interesting to see reactions, it always is …

Nazz:  The opening date is the 30th, have you set a time?

soror: Yes, noon PDT.

Sunday, June 19, 2011

An Interview with soror Nishi

“hihi”, it was a simple introduction that soror Nishi had made in her very first blog post, on the 4th of May in 2007.  Four years and one thousand and eighty five posts later, she’s had plenty to say on a host of topics, from notes on her creations, to what was on her mind on a particular day and seemingly, all points in between. It had only been a few weeks prior to that post, that she’d rezzed in Second Life for the first time. While her introduction was brief it wasn’t long before she began exploring that medium, sharing her insight on topic after topic and … Oh, and lest I forget … her fantastical builds … the colors and forms used to create the most delightful objects. Her trees are easily distinguishable and the hallmark of her landscapes … all of which she combines into scenes that dazzle the eye, defy description and produce an imagery that transports the viewer to places they can only dream about. It is one that cannot be experienced outside of a virtual world.

I’d seen over the course of my travels in Second Life and in InWorldz several of her builds. The most recent opportunity had been “Transubstantiation”, which had exhibited at UWA. We’d been introduced by a mutual friend some time ago and we’d exchanged pleasantries several times as our paths had crossed. It had been shortly after seeing the UWA build that we’d talked about my doing a piece on her. She agreed and we set a date and time.

"Everything is going well in your world I hope?" I asked as soon as she'd arrived at my place on Magna Carta. We stood on the third floor of the structure, it is open to the sky as I'm in process of re-building and hadn't raised the walls of third floor yet.

"Yes, I had a bit of brain lag for a week or two … but it's all cool again." She replied.

"That's good to hear." I said with a smile. "Are you ready to start?"

"Sure."

"How and when did you discover virtual worlds?"

"In April 2007 … I was at a house in Cornwall where two of the guys there were in SL. I was just starting an exhibition of paintings (RL) and they said how I should try and sell them in SL. So ... talking with them I soon realized that actually I could BE the paintings, or be in them anyway. So ... sculpties were just being introduced … it took me ages to unRuth. I had an old Mac lappy ... well ... and so it went ... I sat in this exhibition in RL for 4 weeks with my lappy and tried to get Blender to work, there were no tutorials and I eventually made a prim … sculptie and I painted loads of textures and ... the rest is history." She replied and then added with a smile; "I only sold one painting."

"I saw that you'd started your blog right around then as well. Was that your first experience blogging?" I asked.

"Yes, first it was just a sort of diary … just thoughts and a sort of documenting my time, and then it became more to do with my work and eventually a mix of all sorts of stuff." She said in reply.

"It has a very good following and interaction with your readers. Is that interaction important to you?" I asked her.

"Well ... I think its a pain to send out information to all my friends list all the time, so I wanted it as a place where people could find out what I was up to, but more recently it has been great to exchange ideas with people. It's also corrective, because if I go off at a tangent, my readers will tell me ... I like that."

"Shifting back to virtual worlds ... What is it about them that you find so interesting?" I asked.

"It is pure heaven for a sculptor. I have always been a 3D designer since I was small, but it wasn't called that. I have ... like some people hear music all the time ... I have always seen shapes, form and composition and color. It's a continual experience for me. Everyday I see how things sit in 3D alongside each other. I always have. I think there's a sort of set of rules of harmony … how volumes interact in space. It's like music must be for some people ... there's harmony and disharmony. I was probably around 4 or 5 when I started arranging things." She said in reply and then added; "Soo ... virtual worlds are heaven."

"Has the creativity you've experienced here helped you in your real life?" I asked.

"I think the recognition. The fact that people 'get' what I do, that has helped with my confidence as a creator, but I haven't really turned that into any visible change in my real life … my confidence has increased and my computer skills."

"And that's a good thing." I commented.

"Indeed. I actually have a problem with RL art because it entails manufacturing a product, which I am good at ... but that leads you to a life of sales … I hate sales." She said and then laughed before she added; "And ... then there's storage too … so digital art is perfect for me. I was asked if I have an aim with my art and really, as far as RL goes, the answer is not really".

"Creation for the sake of doing so?" I asked.

"Yes ... and I am really the only person I need to satisfy. I am my strongest critic, so if I am happy ... life is sweet." She said in reply and then added, "Well, it is important as I said above that other people get it."

"A blog post you wrote in June of last year in which you said that 'Art in SL is different … There is no difference between artist and artisan in SL'. Do you still feel the same way?" I asked her.

"Yes, that was inspired a bit by that post by Alpha Auer. She meant that art in previous times had a sort of purpose, a function ... and that losing that had caused art to lose its way a bit. And so now ... these earrings I've been wearing for four years ... that's a very close relationship to one person's creation. That's as important as any painting or other fine art." She replied.

"I would tend to agree with you, seeing how much effort it takes to create a piece of apparel in second life." I commented.

"Yes, I mean really it's the same in RL too, I guess." She said.

"Which of your creations do you think is the most significant to you as an artist and why?" I asked.

"That's a tricky one … my sofa is very good, and mostly unnoticed, but my skin is the one I think affects me most … not this one by the way. When it comes to trees ... it would be quite difficult to pick one … my birch, maybe?" She replied.

"I was thinking that perhaps it might be one that you'd learned the most about yourself." I commented.

"hmmm ...that's a continual process, not sure I could narrow that down to one piece ... though there is a painting which I made before I knew of SL … of soror based on my reading of Jung. That probably led to soror Nishi....so that would be quite important."

"Speaking of soror, how did you come about that name?" I asked.

"It’s from European Alchemical tradition, she is the muse of the alchemist." She replied.

"I couldn't help notice in your picks, second life profile, that most of it seems to have been de-rezzed. “Was that a result of your moving to IWz as a base?" I asked.

"No. Well ... partly … but as you know builds come and go, it's the nature of this medium. The beach, my land on lifstaen I gave up so that I could afford a sim on IWz … the others were just natural wastage."

"Things do change in second life, no doubt there. What are the themes and trends that you think important for the future of your work in virtual worlds?"

"Well, in some ways it's just to continue doing what I do better. I don't have an aim and I'm never really sure what my next build will be. Twisted Isle is quite different because Transubstantiation was a sort of summary of 4 years work … a simplified version of tree of trees. Then Jeri Rahja gave me the opportunity to do something different and it's not got many trees on it at all." She said and then quickly added; "Four trees … one type."

"I'd missed Tree of Trees, but thought transubstantiation was one of the most amazing builds I'd ever seen." I commented.

"Thanks. Well ... in Trans I had started to change direction slightly anyway. I took a bit of a step towards a more abstract version of my previous work and incorporated a slightly urban feel too." She said.

"I'd thought the geometry was different then some of what I'd seen of your work before." I said.

"Yes … well ... I've always had the belief that the geology of virtual worlds is geometrical and it was time to show that. The Lindens wrote the rule book. They decided we would have sea and sun and earth and gravity ... but, really none of those things are a given in virtual worlds. Its possible other grids may arise where these things don't exist, but...the geology will be geometrical there too." She said and then added with a grin; "And the trees will look like mine."


"Yes, I think that's one reason why WoW is so popular. Avatar was a popular movie. We crave fantasy rather than replication in my opinion … replication is simply doubling my life. Why would I need that … but...the opposite is interesting … parallel universes...very appealing."

"Have you been to WoW?"

"No, I am not very competitive … it doesn't appeal."

"One last question, have you been able to increase the sales of your real life work?

"No. Well, I haven't really tried. I don't have a product for sale … my work RL is going fine. I do landscaping and gardening … but I don't sell an art product." She replied

We talked briefly after her reply and then she left to log out for the evening. As she did so,  I made a note to check out her latest build in InWorldz and soon.

Monday, April 18, 2011

Winners of the Gulliver's Travels Photo and Machinima Contest Announced

Shortly after I and my fellow judges had completed our review and had submitted our votes to Ms Rahja, she'd sent me an e-mail announcing the winners of the contest which took place in the virtual world of InWorldz. The photo contest was won by Ms. Suzy Jassen. Jeri had been kind enough and sent me a copy of the winning photo and as the vote had been a blind one, I didn't recognize the name. However, I was quite pleased when I opened the picture up to view it and saw that it had been one in my top picks. My congratulations to Suzy Jassen.

While the photography side of the contest went rather well, the machinima contest faired less and struggled for a host of reasons. Only one had been submitted but is was a video that had been created by one of the premier virtual worlds machinima makers, ColeMarie Soleil. The video can be viewed here, http://www.youtube.com/watch?v=8O8tAXPINO0 .

Sunday, February 27, 2011

Clarification Announcement on Machinima Contest - Gulliver's Travels Build in InWorldz

Since the announcement went out a few weeks ago, there has been some clarification to the contest rules as set by Jeri Rajha. 

The following is an update to the rules:

Machinima Contest Gulliver's Travels Build in InWorldz

1) The contest begins on 2/18 and all submissions must be in by 3/25/11 - the Machinima must be posted on YouTube to be seen and the information on the Machinima location must be sent to the Sitting Judges - so that they may view it. Also provide a copy of the Machinima to be sent to Jeri Rahja.


2) All Photos must be forwarded to Jeri Rahja  - so they may be properly displayed at the Gulliver Sim - the Photos must be sent with full permissions, but will never be sold or distributed except for the winning picture. (See the note below


3) The Winning Machinima will continue to be the property of the creator, and the rights to use it for Gulliver's Travels in an agreeable manner will be determined in a cooperative manner. It is possible that we may use it for our future advertising, or utilize it as a tool for other means within Gulliver. The prize money will be paid with the release of a full perm version of the Machinima to Jeri Rahja and an agreed upon scope and usage as determined by the respective parties involved.

4) There is no limit as to how many photos or Machinima's one person may enter.

5) There are only 2 winners in this contest
  
  
First Prize Machinima  30,000 L'zs      First Prize  Photo   10,000 L'zs
  
  
Judges are as follows:   Ub Yifu, Saffia Widdershins,  Nazz Lane,  Mera Kranfel,  Tricia Aferdita,  Tranquillity Dexler,   Copan Falta  & Soror Nishi

Attention: With regards to the Intellectual Property (IP) rights of the Machinima. I know there have been some questions as to the ownership, with respect to the winning Machinima and Picture. I am not seeking full ownership of the Machinima and Picture, just permission from the creator and the rights to use the Machinima and Picture within an agreeable scope and guidelines that we (the creator, Gulliver Travel's and I) can all feel comfortable. Ownership of the Machinima and Picture will continue to be that of the creator, it is the rights to utilize the Machinima and Picture I am requesting in a manner that is agreeable to each party.

Thursday, February 17, 2011

Machinima Contest Announced to Feature Gulliver's Travels Build in InWorldz

At this afternoons opening event of Ub Yifu's Gulliver's Travels, Jeri Rajha announced that she was sponsoring a machinima contest. She had mentioned the contest to me earlier this week when she had solicited my participation as one of the judges for the event. While I visited the build this evening, she passed along a note card with the contest rules.

Gulliver Contest

1) The contest begins on 2/18 and all submissions must be in by 3/25/11  - the Machinima must be posted on u-tube to be seen and the information of the Machinima must be sent to the Sitting Judges - so they maybe properly viewed. Along with a copy of the Machinima send to Jeri Rahja


2) All Photos must be forward to Jeri Rahja  - so they may be properly displayed at the Gulliver Sim - the Photos must be sent Full Perm and will become the property of the Gulliver Property but will never be sold or distributed - except for the winning picture - reason for the 10,000L'z prize - as we may use the picture for our use.


3) The Winning Machinima will also become the sole property of Gulliver's Travel's and we may use it for our future advertising - or utilize it as a tool for other means within Gulliver. The prize money will not be paid until a full perm version of the Machinima is release to Jeri Rahja with a notecard from the creator that any and  all rights of the Machinima belong to Jeri Rahja and or Gulliver's Travels.

4) There is no limit as to how many photos or Machinima's one person may enter

5) There are only 2 winners in this contest
  
  
First Prize Machinima  30,000 L'zs      First Prize  Photo   10,000 L'zs
  
  
Judges are as follows:   Ub Yifu, Saffia Widdershins,  Nazz Lane,  Mera Kranfel,  Tricia Aferdita,  Tranquillity Dexler,   Copan Falta  & Soror Nishi

Gulliver's Travels Opening in InWorldz Today at Noon

Opening today, the 17th of February,  in the virtual world of InWorldz, is Ub Yifu's creation of "Gulliver's Travels". The festivities began at noon PST with musical performances. Both the event and Gulliver's Travels are being hosted at the Alexandria's SIM, owned by Jeri Rahja. The build is a theme that Mr. Yifu has explored previously in an extensive build selected as one of the 12 Big Art Plots in 2009 at the Burning Man Festival held in Second Life. 


Here's the line up of performers and times:

Noon - 1
marky Helstein
1 - 3  
The Born Again Pagans
2 - 3
TY lawksley
7 - 8
Skye Galaxy
8 - 9  
David Csiszer
9 - 10
 Louis Volare