Showing posts with label Alizarin Goldflake. Show all posts
Showing posts with label Alizarin Goldflake. Show all posts

Friday, October 28, 2011

Grand Opening of Acquarella a Full SIM Build in Inworldz

Acquarella: After the Apocalypse GRAND OPENING
Saturday, October 29, 12 - 3 pm PDT


GRAND OPENING for "Acquarella: After the Apocalypse!" 

Alizarin Goldflake's first full-sim immersive art creation, "Acquarella: After the Apocalypse," opens on  Saturday, October 29, 12 -3 PDT, on Jeri Rahja's Nexus Central sim.   Enjoy music by Chandra Deed noon to 1:30 pm PDT and Declan G 1:30 - 3 pm PDT.  Feast on sushi, ride a pink seahorse, come see a story as told by a sim! 

The installation is based on "Acquarella: The Fable," a machinima  written and staged by  Alizarin and filmed by Chantal Harvey. The machinima was shown at the World's Fair in Shanghai in September and October 2010 under the auspices of Aino Barr/Christina Garcia Lasuen. 

links:

The sim has been terraformed into four containers, and this InWorldz version of the story is told in four parts, one for each of the quadrants. 

The first quadrant depicts a time when The Age of Man has ended in a blaze of fire, famine, and warfare.

In the second, the Age of Acquarella dawns.  The mighty goddess begins to repopulate the seas with outposts of aquariums filled with creatures that survived in the cool depths of the oceans.  Hoping to avoid the violent excesses of her forebears, she plans for these mini-oceans to be peaceful and pure, hence colored only with the purest of colors,  black and white. 

Alas, as they say, if you want to make the Devil laugh, make plans.  The third quadrant shows one of our aquariums as a dead zone, all the life squeezed out of it by the goddess's rigid reliance on purity.

At last the goddess softens her ideas, and the fourth quadrant blooms in a burst of color and fecundity.  There are fanciful plants, brilliant fish, pink seahorses, showers of multicolored diatoms, masses of ikura eggs, and dance balls everywhere.  It seems like paradise, but there is a hint of the sinister in the sushi pavilion, where it appears that the aquarium has succumbed to cannibalism.  Even more sinister is the black spy monster lurking out of sight overhead and manipulating destiny to travel full circle like the merry go round that marks the passage back to the disaster quadrant.  In the end the story of the sim asks whether moral progress is possible.

Alizarin, who is a digital artist in Real Life, used the following RL software in the creation of the work:  Corel Painter (digital drawing/textures), Photoshop (textures), Blender (sculpties), and Audacity (sound).  She also relied heavily on her experience with virtual tools, including prim editing, texturing, and script modification.  The sim was begun in February 2011 and finished eight months later.  Although bits and pieces may make it to other grids, "Acquarella: After the Apocalypse" in its entirety is unique and always will be to Nexus Central in InWorldz.

Monday, August 1, 2011

A Preview of Alizarin Goldflake's "Acquarella Fable" in InWorldz

Alizarin Goldflake Hugging her Pink Seahorse



"Maybe you noticed - or maybe you didn't  - that I haven't had much of a presence in SL lately."
That was the opening line to a note card I'd received when I'd logged into Second Life recently.  I read through it when it had finally rezzed and afterward thought, “Of course we'd noticed Ali". The notecard then went on to explain her absence from Second Life as, "The reason is that Jeri Rahja lent me a SIM to develop in InWorldz". She concluded with an offer for a "sneak preview" and so I took her up on it. We exchanged messages and set a date and time to meet at the site of her InWorldz build.
"Ali" is of course Alizarin Goldflake (aka Martha Jane Bradford), a professional artist for most of her life she has had her work shown in prominent galleries and included in many museums, corporate, and private collections. And that is the non-virtual world side. The list of virtual world exhibits is long, as she has been hosted at many of the major art venues in Second Life including; Ars Simulacra, Art Gallery Diabolus, Pirats, Caerleon and UWA. Oh, and lest I forget, her own studio, Atelier Alizarin where she has delighted us with her art and intricate builds.
I'd forgotten where I'd left the virtual me when I'd last logged out of InWorldz, but it didn't matter much because as soon as I had rezzed, Ali did as well. We exchanged instant messages and she sent me a teleport request. As I arrived the scene immediate scene looked familiar, dark and foreboding and I recalled from her notecard that, "Requiem for Fukushima Daiichi was extracted from the environment at this landing spot". I had visited the build in Second Life.
A message came up on my screen to tell me that ‘Alizarin Goldflake has entered chat range (1.3m)’ and I turned the virtual me in her direction.
“We don’t look quite like ourselves.” She said with a laugh and then added, “Shopping is still primitive in InWorldz.”
“True.” I said in response to her first statement and then added, “I think this is a freebie skin and hair, but this is the Nazz shape … same as in Second Life, Craftworld and Open Grid … I paid for a custom shape.”
“You copied the numbers over from Second Life … I did to, but they don’t create quite the same look, you have to tinker a bit.” She said and then continued, “Caren McCaw did me a custom Ali skin.”
Her avatar had fully rezzed for me now and I noted that she appeared very much like the Ali I had met nearly two years ago in Second Life. I complimented her on her appearance and she thanked me.
“So this SIM is my Acquarella fable from the machinima, laid out in four rooms or quadrants. Set your environment to midnight and max particle count.  Also make sure you have local sounds on.” She said as I first did as she recommended, set the environment and particle count and sound before I spun my camera view around to take in the scale and scope of the area where our virtual selves stood. As I did so she added, “This quadrant was the source for the Fukushima Daiichi build in Second Life.”
“When did you start the build here?” I asked  and with the camera focused I snapped a few pictures.
 “Around Valentine's Day I think.” She responded.
“So you been at it a while then ... this is the first full SIM you've done, isn't it?”
“Yes, my first SIM sized build … quite a growing experience, an opportunity to really expand my vision. Jeri Rahja is just a patron saint to support virtual art this way.” She replied
“You've moved toward more immersive work of late.” I commented.
“Actually I have been doing environments for several years, but on a smaller scale in Second Life. This quadrant represents a post-apocalyptic future … humans have destroyed the world through greed and war and pollution.” She said in response.
“That is a different theme for you.”
“No it was in the Chantal Harvey Acquarella Machinima that went to the world's fair in Shanghai last fall … This is an expansion on that machinima”. She said and then passed a link over to me.
Well you’re certainly on a roll here Nazz with those last two comments, I said to myself as I copied the link she’d provided to a note file for later viewing. I listened for a few moments to the sounds that came from the build. They seemed to fit the theme of this area well and so I asked. “Did you do the sounds as well?”
“The sounds are downloads from the net that I mod a bit in audacity, a few I have recorded myself but mostly they are freebies.” She replied and then added, “So this is part one of four. This is where the fable starts with what's left after the destruction. Then the goddess Acquarella sets about repopulating the ocean … that’s the second room, so save time for all four parts.”
“What’s the source for the goddess ... western mythology?”

“Nope … I made her up. An acquarella is a small body of water in Italian, and I used to have an aquarium as a child … so the goddess Acquarella starts repopulating by establishing aquarium outposts.”
“So rebuilding the planet after the apocalypse?” I asked.
“Exactly, starting in the ocean where conditions are not as severe.“ She said.
“I recall from prior conversations that you've drawn inspiration from the sea ... some of your work was inspired by what you'd seen on the sea shore in Maine.”
“Yes very much so, all the seaweed drawings are based on actual Maine seaweed.  I did digital drawings with Corel painter software and then imported them as textures.”
 “What do you think would be the key features visitors should be drawn to when they arrive?” I asked.
“The point is the overall atmosphere and the psychic effect it has on you.” She replied.
“I get a sense of earth at a primal time.” I commented.
“I hope people look at the details … the textures and lighting and particles. I think of it as scorched earth, except it is underwater.” She replied with a laugh.
“All the textures are ones you created?”
“Yes these are all my drawings. This dappled shadow texture comes from a landscape called Corner Garden … fire in the lake is an I Ching hexagram.” She replied.
 “Have you crafted a background story to go with the build?”
“Yes, I am kind of spinning it out now but I have it written in a notecard to … only in VR can you have fire in the lake.”
“Have you thought of doing a book ... the self-publishing route?”
“The machinima is my book equivalent.” She said and then asked, “So want to see the next quadrant?”
“I'm ready if you are.” I replied and with the arrow keys followed her through and past the fires until we approached the next quadrant.  As I was about to enter, I saw what appeared to be a large snake blocking our way.

“I hope you are not afraid of snakes … a mother sea serpent guarding her eggs.” She commented and I made my way past the serpent carefully, so as not to disturb the eggs.
“Acquarella thinks that she can keep disaster from happening again by having everything very pure … peaceful white fish minding their own business, no competition, no vanity, no greed. The whiteness symbolizes that spiritual purity … cam in on these jellyfish. They have a great texture and a neat scripted motion.” She explained.
“It reminds me of Glyph (Graves)”. I said and then moved my camera view around the space. The jellyfish she had mentioned along with the swimming fish, the lace like seaweed floating in an invisible current. There was so much to see that I found it difficult to focus in on any one thing. I spotted her sitting on a branch of seaweed and I added; “This is extraordinarily detailed … very nicely done Ali … congrats!”
“There’s a throne over here to sit and survey the situation … oh, don’t miss the snail family.” She said
“Does mouse view work?” I asked.
“Yes, that is a good idea. Park your av and examine things. I find that seat very calming.”
I did as she suggested and pointed, clicked and sat on the perch she had vacated. I slipped into mouse view and let the animation take me around. She had mentioned that I should check out the snail family and so I sought them out. They were easy to pick out as they inched their way across the sea floor. After the circuit was completed, I stood and followed her toward one of the walls where she pointed out to me a set of shells that appeared to be a set of stairs.
“So these are limpets stuck to the wall. It is a navigational obstacle course. It’s very hard to climb all the way to the top without falling, but there is a pavilion at the end up there where you can survey the whole SIM.” She said as we made our way toward the passage that led to the third quadrant.
“So the upshot of Acquarella trying to have everything pure is that she strangles the life out of things … that is the third room.” She commented.
I had preceded her into the passageway and stopped when I saw that a multi-legged, multi-eyed creature blocked the way. “Now that’s scary.”
“It’s funny what eight snake eyes can do … they look down and up. If you cam under they still look at you. It is a rotiferous tentacled fungus.” She said with a laugh before she continued, “So ... please continue on. So here we are in the middle of everything being dead, the opposite of purity. This is all decay … all the fish are black and belly up accompanied by thunder sounds and moans.”
I gingerly made my way toward the creature and as it had the passage completely blocked I sort of walked right through it. There was indeed a distinct lack of life in here as opposed to the prior quadrant as I cammed around the lifeless forms of fish and other creatures floated past me. As I closed in on to where she had stopped, I asked. “So the goddess in her experiment has extinguished life?”
“She strangled it by trying to be too pure … so she tries again. And this time she allows individuality and competition and self-interest, represented by color in the next room.  This way …“
I followed her once again toward the passageway to the last quadrant and noted the colors which were easily distinguishable as they poured out through the passage way. Near the entryway now, she paused and I did as I stood right next to her. I commented with a smile. “Signs of life and color.”
“Yes, more signs of life. You are at midnight … cause this last room doesn’t work at midday”
It was breathtaking and I simply exclaimed, “Oh wow! …” as I took it all in. I spun my camera view around and through this last quadrant, the sea full of life and rich with a diversity of color and creatures. “This is gorgeous Ali.”
“The orange fish eggs represent fertility, sex … and there is color everywhere. But there is a downside even here … such is life. Come this way to see downside number one.”  With arrow key pressed I followed her further into the room and we made our way toward a structure. When we arrived she continued. “The sushi pavilion … buy the sushi for 0 and wear. Wear both the sushi of your choice and the soy sauce bowl. So the downside is the big fish now eat the little fish … no more purity and peace … but yummy sushi … I got hungry and ordered more sushi when I was making this.”
“So when do you think you'll open?” I asked.
“I’m not sure.” She replied and before I could press her for more information she said. “Come look at my blender triumph … these sea horses, aren’t they adorable and they’re ride able.”
“You did them in blender and yes they are.” I commented as she clicked on one to sit.
“I used blender and prims and textures … the pose looks like snuggling” She said and I tried to snap a picture of her as she rode around in a circle. I did but so did she and passed it along to me. It was a much better picture then what I had taken and I decided right there to use it in my post.
“Okay, what do you suppose that search beam is doing?” She asked as she drew my attention to the beam that emanated from the ceiling. She then added, “Follow it up to the source.”
“Scanning for danger?” I asked and I then I saw the snake eyes watching I added, “We’re being watched.
“Yes … all is not safe in paradise.” She replied and then stood up from the sea horse. She started to move her avatar but paused long enough to say, “Follow me.”
I stood up from the seahorse and followed her as she moved her virtual self to my left. As I neared where she stood, I noted that we’d gone nearly full circle around the build. Ahead was the area in which we’d begun. I still had my sounds turned up and I caught the faint sound of something familiar. I was about to ask her about the sound I was hearing when she sent out a line of chat.
“So what happens next?” She asked
Before I could answer, the sound I had been hearing triggered a memory and I blurted out in chat, “Carny sounds … it sounds like a carousel to me.”
Judging from her laughter (ROFL), I figured I’d missed the mark, but I stood by my assessment.  She then said in answer to her own question. “The cycle repeats itself …. Yep like a carousel … a merry go round. In other words, repetition … around and around and guess what? You never get the gold ring … only the other guy … but you keep trying.” She said and then added after several moments. “Hmm… I didn’t realize i was making a Buddhist build till just now. Nazz you do bring things out! You pay attention and that is a rare quality.”
I meekly commented, “A curious mind…”
“So there you have it … the last 5 months of my virtual life … it has been so much fun!”
The tour over, we stood and chatted for several minutes longer before she excused herself for dinner. I took one or two more pictures and I was about to hit quit … but decided to give the carousel sound one last listen before I logged out.

Thursday, April 28, 2011

Requiem for Fukushima by Alizarin Goldflake

PRESS RELEASE
From:  Alizarin Goldflake
Topic: "Requiem for Fukushima," a new immersive art build
Release date: Saturday, April 30

Alizarin Goldflake will release her newest immersive art build, "Requiem for Fukushima," on  Saturday, April 30, in the Sky Sculpture Garden at Atelier Alizarin.  All are cordially invited to drop in anytime. Alizarin will post studio hours via group notices throughout the month of May when she will be available to welcome visitors.  The first studio hour will be Saturday, April 30, from 2 - 3 pm.  1

 "Requiem for Fukushima" is a dramatic build of sinister beauty inspired by the Fukushima catastrophe in Japan. Housed inside a pyramid shell, it contains lurid plants, flames, billowing black smoke, and burning cinders. Even the rocks are glowing.  Max your particle count!

The components for "Fukushima" were first built in InWorldz where Ali is developing a sim for virtual art patron Jeri Rajha.  The quadrant of the  InWorldz sim that is the source of the imagery portrays a post-apocalyptic ecological disaster scene, which the Fukushima catastrophe so completely embodies in RL.

The build is 30 x 30 x 30 meters and 145 prims.

Once visitors have toured "Fukushima," they are invited to enjoy the surrounding Sky Sculpture Garden, modeled on a RL Japanese Garden, or to use the TP boxes to visit other Atelier Alizarin features:  Immersive Art, Musical Kinetics, Orfeo's Oratorio, The Particularium, RL digital drawings; digital collages; Chez Ali, Alizarin's store, and on the ground, a beautiful valley nestled against steep coastal mountains.

Saturday, February 19, 2011

Where Can I Go to See Some Art This Week-end?

I had logged in-world on Saturday morning  only for a few minutes, mostly to clean up messages and check on whether or not I'd gotten behind on my rent. With notices, notecards and IM's answered, I checked the rental boxes and sighed in relief when I noted that both of my booths on Book Island were all paid up for the next few weeks. With that complete  I decided to stay in for a while, find a quiet location to go into busy and work on my inventory. It had grown by leaps and bounds the last six weeks and threatened to become quickly out of control. "Where to go?", I asked aloud while the real me sipped from a fresh cup of coffee on the other side of the screen. While I thought about it  a chat line appeared at the bottom of my screen.

Tommy3333 Resident: Hey Nazz, how's it going?

I camm'ed around to find the source of the chat and spotted Tommy to my left and slightly behind me. With the last name of "Resident" I knew he was fairly new to Second Life.

Me: Mornin' Tommy, doing good here thanks. How are you enjoying SL?

Tommy3333 Resident: Doing good here as well, can I ask you a question?

Me: Sure.

I watched his avatar as he begin to type, stopped and started, then stopped for several seconds before he continued. While he did I remembered my early days in SL and tried to anticipate what sort of question he might ask. His avatar was dressed nice enough I noted, with a decent jeans and shirt combination.

Tommy3333 Resident: I met a lady and wanted to take her to a few nice places. She's into art and talks about it all the time. Where can I go to see some art?

Me: Any idea what she might be interested in seeing?

Tommy3333 Resident: Not a clue.

Me: There are exhibits underway that would make for a pleasant afternoon or evening.

Tommy3333 Resident: Cool.

Me: "Through the Eye of a Woman". This exhibit opened a week ago at PRAKA Fine Arts Gallery and features the work of artists; Callipygian Christensen, Cat Boccaccio, Dantelicia Ethaniel, Del May and Maloe Vansant. The show runs until the 14th of March.

Tommy3333 Resident grins.

Me: Here's another exhibit that's underway. It's at "New Works at Kelly Yap Newcomer's and Friends Gallery".  The artists featured include;  Louly Loon, Corcosman Voom, RAG Randt, Trill Zapatero, Miso Susanowa, Tallulah Winterwolf and soror Nishi. You can, "also take a walk down the Art Walk when you get time … lots of new artists!  The Kelly Yap Art Walk is now hosting Eliza Quinzet, rant Ugajin,  Ally Aeon, Bobbi Laval, Harter Fall, Em Larsson, lala Lightfoot, Callipygian Christensen, Penelope Parx, Peoney Feld, Gallery SYNergy, Sonia Stardust, Nik Gandt and ginou Forcella".

I gave him a some time to read the previous chat which worked out well as I worked on the next one.

Me: A favorite stop of mine, although I didn't get a chance to attend the opening earlier this week is at the "Pirats Omega Art Gallery". The show opened on the 15th of February and features an extensive  list of artists utilizing multiple media. You can see some work by many fine artists there. The exhibit at Omega includes work from; Melina M, ling Serenity in SL, Chapl Paisley , Betty Tureaud, LarZ Rajal, oona Eiren, Chu Ann, daruma Boa in SL, JudiLynn Staples, judiLynn India in SL, Solkide Auer, Fafner Hofmann, Tehos, Tehos Quar in Sl, Typotel, typote Beck  in SL, Lollito Larkham, Nino Vichan and Maryva Mayo.

Tommy3333 Resident: Those are all underway, what about opening events?

Me: Here's one you both might enjoy. Black and White and Red All Over. The exhibit is  at Erato of Caerleon and opens tomorrow at 1 pm PST/SLT.  It's an exhibit curated by Sabrinaa Nighfire, who had sent out an open call to all artists  willing to submit  pieces which could , "only be Black, White or Red". I chatted with her yesterday and she told me the opening event will include live music and dancing.

Me: "The Mysterious Forest," a new immersive art build by Alizarin Goldflake . She is holding an Open Studio for this her newest immersive art build on Sunday, February 20, 2 pm PST at Atelier Alizarin.

Tommy3333 Resident: Anything else?

Me: Here's another one, "Above and Beyond", a photography exhibit by Cala Rossini at Galeria LX. The opening begins at 2 pm PST/SLT.

Tommy3333 Resident: That's really awesome Nazz, thanks a lot man.

Me: Hey no problem Tommy ... Hope you both have a great time.

Friday, February 18, 2011

"The Mysterious Forest," A New Immersive Art Build

PRESS RELEASE
From:  Alizarin Goldflake
Event date: Sunday, February 20, 2 pm PST

Alizarin Goldflake will hold an Open Studio for her newest immersive art build, "The Mysterious Forest," on Sunday, February 20, 2 pm PST at Atelier Alizarin.  All are cordially invited.

On approach, your avatar magically disappears into the trees. The world grows ominously dark. The body-snatching moonbeam whispers TOUCH ME. Ghostly voices wail; an invisible man paces, leaving fading foot prints; an owl hoots amid a chorus of other forest calls. Eyes glow from the bushes. Spiders dangle, and swarms of bats swirl out of the trees. Totemic forest animals loom from the shadows and vanish like dreams. **Please touch!** In addition your eyes and ears, THE MYSTERIOUS FOREST interacts with your avatar physically. There are lots of animations: Sits, Marshmellow-toast; Sleep; Trapped (dare you to click on the spiders!); not to mention the mischievous moon. Look out for those creepy feelers under a rock! A beheaded snake - still poisonous? - twitches and rattles when you walk by. Evocative of the artist's childhood experiences camping, part of this build appeared in the Interactivity Collaboration at Caerleon Art Collective, but much has been added that's new.

"The Mysterious Forest" is 20 meters high and 40 meters in diameter, and, at 174 prims, one of Ali's larger immersive art sculptures.

Other Atelier Alizarin Attractions include:  Musical Kinetics and more immersive art in Sky Studio one level down (TP or jump through the skylight :-), the Sky Sculpture Garden, Orfeo's Oratorio, The Particularium on the third floor, RL digital drawings on the second floor,  2-D digital collages on the first floor, and a beautiful sculpture park on the ground.  And don't forget Chez Ali, my store where you can pick up fun bits from earlier builds.

Friday, November 26, 2010

Chez Ali Grand Opening on 27-November

PRESS RELEASE


From: Alizarin Goldflake

Topic: Chez Ali Grand Opening

Event date: Saturday, November 27, 3 pm SL time


Alizarin Goldflake is pleased to announce the grand opening on Saturday, November 27, at 3 pm SL time, of CHEZ ALI! The shop features an eclectic mix of beautiful garden items, furniture, particle emitters, personal accessories, and more, all of which are derived from her art and studio builds. They retain the unique and deliciously ethereal quality of Ali's artwork but are also practical items that will make any SL home unique.

Monday, August 23, 2010

Red Moon Rising: A Summer Garden Party at Atelier Alizarin



A Summer Garden Party at Atelier Alizarin

PRESS RELEASE

From: Alizarin Goldflake

Topic: *!RED MOON RISING!* - a summer garden party

Event date: Tuesday, August 24, 2 pm PDT

The August full moon is sometimes known as "The Red Moon," and it seems an auspicious date to celebrate the completion of my new Sky Sculpture Garden with a summer garden party for my friends and art lovers. Please visit me on Tuesday, August 24, at 2 pm PDT. Frilly gowns? Straw boaters? Flower avatars? A L$5,000 Atelier Alizarin Gift Certificate goes to wearer of the costume that best captures the spirit of "Summer!" Judges: Chrome Underwood, Maeve Eiren, and Thirza Ember!

The Sky Sculpture Garden, which is full of lush plants, stones, moss, and gravel, is inspired by a real Japanese garden called "Tenshin En." Its main feature is a "dry waterfall" on the east wall. The walkways are decorated with festive paper lanterns, and strollers will hear soft fragments of Japanese flutes, drums, and a koto. There are viewing benches for sitting and surveying the scene, and at the west end there is a dance floor and dance ball with animations to match the flamenco and classical guitar land music. Champagne and petit fours for your virtual hunger and thirst.

The Sky Sculpture Garden was built at the suggestion of some of my friends that I make a demonstration of how people might display my work on their own land. So the center island features my recent art environment, "At the End of the Day" - wander inside and you will find yourself transported to another world!

Other Atelier Alizarin Attractions include: Orfeo's Oratorio, Musical Kinetics and more immersive art (sorry soror!) in Sky Studio, The Particularium on the third floor, RL digital drawings on the second floor, 2-D digital collages on the first floor, and a beautiful sculpture park on the ground - just look for the tp boxes O.O

Wednesday, March 17, 2010

Alizarin Goldflake's New Sky Studio Opening Party




Ali's Sky Studio

PRESS RELEASE

From: Alizarin Goldflake

Topic: Alizarin Goldflake's New Sky Studio Opening Party

Event date: Saturday, March 20, 3 pm PDT

Alizarin Goldflake will host a party celebrating her new sky studio on Saturday, March 20, 3 pm PST/SLT. The studio features 6 square galleries for Immersive Art best suited to midnight and two oblong galleries for work best seen in daylight. Each major build has its own dedicated space, but because of the way the doorways between galleries are offset from each other, glimpses of other art invite exploration. Although the studio is now consolidated on one floor, it actually consists of many more square meters.

Immersive Art is the featured genre, but many builds are flanked by the RL drawings that were their inspiration (available in RL at http://www.marthavista.com). A case in point," Acquarella" is surrounded by The Big Pixels drawings recently shown at PiRats.

In the center of the new sky studio is an atrium with an elaborate grillwork dome. The visitor area, with seating, champagne, candles, flowers, and teleporters, is situated below. The gorgeous tropical plantings are courtesy of Juanita DeHaro's WATER,PONDS, RIVERS, WATERFALLS in Svidler.

The land music, classical guitar and flamenco as always, is provided by an iRadio Tunie HUD, available from Zenvendof Zeno, and goes really well with the salsa animation in the dance HUD.

FREE bouquet of lupines to celebrate the first day of spring!
=======================================================

Alizarin Goldflake ARTIST'S STATEMENT Studio: Atelier Alizarin

Links:
http://www.marthavista.com/
http://www.flickr.com/photos/alizaringoldflake
http://alizaringoldflake.blogspot.com/
http://www.youtube.com/watch?v=KyK90WywARM

I make several different kinds of art in SL. My main form is Immersive Art, so-called because the viewer is meant to enter the work either by avatar or camera. The art is made of nested prims, digital textures, and scripts. Many of the builds have poses and sounds in them. The point of the art is the kaleidoscopic interaction of the textures, as well as the different moods expressed in the pieces. Some of the sculptures emit extra-large particles, which are actually highly-detailed digital drawings.

The RL Digital Drawings are done just like traditional drawings except that I use digital tools, including a software program called Corel Painter 11 and a pressure-sensitive digitizing tablet and stylus. As I draw, the tablet and stylus electronically translate the motions of my hand into strokes that look as though they were made with the drawing tool I have selected (charcoal pencil or pastel, for example). I see these strokes occurring real-time on my monitor. Jpgs of the very large drawings are imported at 1024x1024 into SL.

2-D Digital Collages are made in RL based on a creative approach I discovered making art in SL. The approach is called process art, and the main characteristic of it is the fact that the end result is not envisioned at the beginning but arises spontaneously from the process of combining and composing visual elements.

Musical Kinetics are a collaboration between artist Alizarin Goldflake and musician Flivelwitz Alsop. The series was inspired by the art and music of five Asian countries: China, Japan, India, Tibet, and Mongolia. Amazingly, the complex compositions were all created with the little 10 second sound loops that SL allows. Walk up close to each piece to activate the music. These pieces are essentially 3-D collages using textures, scripts, and particles.

Kinetic Sculpty Art is 3-D art made from sculpty line drawings embellished with particles and scripted textures.

Regardless of the form. each piece of my art comes from and is intended to share an experience of visual , emotional, and spiritual intensity.

Tuesday, February 9, 2010

A Conversation with Artist Alizarin Goldflake





It had been chance meeting several months ago, when I'd first become acquainted with Alizarin "Ali" Goldflake (aka Martha Jane Bradford). We both had happened into a gallery at very near the same time and after a brief introduction we shared our thoughts on the exhibit. It'd been a pleasant chat and before I left, she offered me a landmark to her own gallery along with a friendship offer both of which I unhesitatingly accepted. Since that first meeting, we've had many conversations about art, virtual worlds and of the several exhibitions she has had during that timeframe. A professional artist for most of her life, she has had her work shown in prominent galleries and included in many museum, corporate, and private collections. The most recent exhibitions of her work in Second Life have been seen at; The Art Conservatory at Sapphos Commons, Virtual Treeline, Museum of Virtual Art, Ars Simulacra and PIRats Omega Gallery. She also has had at her own gallery, Atelier Alizarin, two special exhibits "Orfeo's Oratorio" and "Acquarella", where patrons were treated to the intricacy and detail of her 3D landscapes, sculpture, and immersive art pieces.

We met at her gallery for this interview, where she was both organizing her exhibit after a redesign of the space and preparing for an upcoming exhibit at PIRats Omega Gallery.

Alizarin: Do you want to look around or go sit?

Nazz: Let's look around.

Alizarin: Okay, sure … I am not fully installed yet art wise. This is my newest build a miniature Acquarella.

Nazz: The immersive environment ... why a miniature?

Alizarin: Several reasons, someone suggested it and I liked the challenge. Also not everyone has room for the big one and it is fun to see what scale does.

Nazz: It's built to scale then?

Alizarin: Yes it is 1/10th the size of the full scale aquarium. I did this for my show that is opening at PiRats tomorrow. Isn't that where we met?

Nazz: Yes it was. You were with Juanita Deharo. Were there any particular challenges in doing it to that scale?

Alizarin: Yes the fish animations didn't scale down, I have to redesign the goldfish … the invisible stuff that makes them look animated. They are done here with an expanding/contracting prim and a rotation script.

Nazz: It is amazingly detailed. Do you script as well?

Alizarin: These textures all come from real life digital drawings. I modify scripts but I don't write them. Let me show you one of the digital drawings in large scale.

Nazz: That is incredible! It looks very life like.

Alizarin: it is a digital drawing, done with Corel Painter and a Wacom tablet and stylus. It's all described in a PDF on the splash screen of my web site.

Nazz: For the exhibition at PIRats, how many pieces will you be showing?

Alizarin: The whole series of these drawings … the miniature and the regular Acquarella … an aquatic meditation garden and some fish rezzers.

Nazz: What was your inspiration for Acquarella?

Alizarin: A piece of seaweed.

Nazz: A piece of seaweed led to the Acquarella as an immersive installation … that must have been one amazing piece of seaweed.

Alizarin: There is the seaweed drawing. It is based on a piece of seaweed I photographed while in Maine. I wanted to make a build that would use the drawing so I thought of an aquarium I used to keep fish when I was a child, it was sort of my second life then. I would watch the fish and dream that I was floating with them.

Nazz: A combining of second lives?

Alizarin: An alternative reality a magical space.

Nazz: Where one can float effortlessly and imagine things that aren't possible.

Alizarin: Yes I felt the same way about my aquarium then that I felt about SL when I first logged on. Wow! I can fly!! So these drawings are an example of how my real life and second life work together. I get an idea in second life. I do a drawing for it in real life. Then I used the drawing in both places. I am very interested in the interaction between second life and real life.

Nazz: How else has second life changed your approach to art?

Alizarin: Well because of the experience of making art in second life. I started a whole new body of work in real life ... the digital collages … they are process art, a new way of working for me. I start with pieces of digital drawings and collage and color and the art just evolves by itself, formerly I did all landscapes.

Nazz: I stopped over to view them, quite extra-ordinary to see.

Alizarin: Yes I just love them! And I love working this way, I feel so free. I am also working on some crossover shows and projects. For one thing, the Art Conservatory show that is up now, all the work is available in real life on my web site, which is now transactional. I will also be showing second life photographs of my builds and videos at the Umass Show. I am also working on a project for a museum, but I can't go into specifics until it is further along. It will be an installation that introduces people to the feeling of virtual reality and hopefully we will be able to give them the virtual experience via Open SIM.

Nazz: Has there been anyone in second life who has influenced what you do more than any other?

Alizarin: In terms of other artist, not really. I kind of have my own vision, occasionally I will get a good idea from something I see. I have a lot of favorite artists, but I don't try to imitate them.

Nazz: Some of the very large installations are collaborative projects, is there anyone you'd like to collaborate with?

Alizarin: I like to collaborate with people who have entirely different skills, for example, in front of us are my Musical Kinetic builds they are a collaboration with Flivelwitz Alsop he is a musician … the music is amazing. You turn it on by walking close.

Nazz: Amazing, the sound is very much music like … a song.

Alizarin: This is all done with ten second clips. I just think it is remarkable how it sounds like a continuous piece of music. We had the theme of Asia, Mongolia, China, Japan, Tibet and India. These are all constructed with sculpties and embossed textures … for some reason they flash and sparkle when they are animated on a flat geometric sculptie. This was an ideal one for me. The other one that I have done was with Caerleon, the "Interactivity" collaboration.

Nazz: Do you see more collaborative efforts in your future?

Alizarin: If a good one comes along, I am open to it … I am not actively searching to collaborate. I always have a zillion more ideas than I can work on … you should see my second life to do list!!!

Nazz: I can imagine.

Alizarin: Digital art just comes alive in this environment and for the first time in my life, I see my digital drawings in-world the way I see them when I create them ... on a monitor lit from within. When they are output as prints, they lose a little of the magic because ink on paper doesn't glow like a monitor. The only art that doesn't lose by being printed in real life is the digital collages they look just as good in both worlds.

Nazz: So this is where your focus will be then for the seeable future.

Alizarin: I decided to try to make second life work for me real life ... so I am cross linking everything. It was a good idea of yours to walk around it brought out a lot of ideas.

Nazz: So would have two bar stools and a bottle of Merlot.

Alizarin: Well i can offer you some digital champagne in the center oasis.

With that we returned to the sitting area and chatted for another hour our about our lives, first and second, while our virtual selves perched comfortably on settees and sipped champagne … an enjoyable conversation with a delightful lady and talented artist.

Post Script: A few days after our interview, I'd received an update message from The Art Conservatory at Sapphos Commons curator, RobertSteven Smythe. "On February 13th at 3:00 pm PST/SLT, Ms Goldflake will give an artist lecture about her work in Second Life and Real Life at The Art Conservatory. It's to be just an informal gathering and Q and A at the end." He said in his message.

Monday, January 11, 2010

"The Day for Night Series and Selected Digital Drawings" Exhibition Opening

PRESS RELEASE
From: RobertSteven Smythe
Topic: "The Day for Night Series and Selected Digital Drawings" by Alizarin Goldflake

Event date: Saturday, January 23, 3 pm PST

Alizarin@Sapphos Commons Conservatory, Gowers

A show of hanging scrolls and new digital drawings by Alizarin Goldflake will open on Saturday, January 23, at 3 pm PST in The Art Conservatory at Sapphos Commons.

This is a show of many Firsts. It is the Grand Opening of The Art Conservatory at Sapphos Commons, featuring RobertSteven Smythe (of Artemisia fame) as the curator. All of Alizarin's digital drawings are seen in Second Life for the first time. And also for the first time, all of the work inside the Conservatory will be available in Real Life.

Centerpiece of the digital drawing installation on the second floor, the "Day for Night Series" consists of scripted images that change their time of day before the viewer's eyes. These four variations on a an image are of a summer cottage overlooking a wildflower meadow, with a glimpse of the ocean in the distance. They come from a RL series of digital monoprints in which the black & white drawing is constant throughout the two dozen prints, while the color is unique to each individual print. The four scripted drawings are accompanied by a selection of four new non-scripted images.

Alizarin's hanging scrolls are on display downstairs (also outside in the park as wind-interactive banners). These scrolls represent an RL direction that is recent for the artist and uses a creative approach she discovered in Second Life. The physical presentation of the collages was inspired by Japanese art, specifically paintings which are displayed as hanging scrolls called kakejiku.

Lastly, Alizarin's popular "Metempsyche's Garden" graces a frozen pond outside where skaters can skate and mingle with the giant white particle drawings blowing in the SL wind.

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Alizarin Goldflake ARTIST'S STATEMENT Studio: Atelier Alizarin

Links:

Real Life Art
Alazarin Goldflake Flickr
Alizarin Goldflake Blog
Alizarin Goldflake YouTube

I make several different kinds of art in SL. My main form is Immersive Art, so-called because the viewer is meant to enter the work either by avatar or camera. The art is made of nested prims, digital textures, and scripts. Many of the builds have poses and sounds in them. The point of the art is the kaleidoscopic interaction of the textures, as well as the different moods expressed in the pieces. Some of the sculptures emit extra-large particles, which are actually highly-detailed digital drawings.

The RL Digital Drawings are done just like traditional drawings except that I use digital tools, including a software program called Corel Painter 11 and a pressure-sensitive digitizing tablet and stylus. As I draw, the tablet and stylus electronically translate the motions of my hand into strokes that look as though they were made with the drawing tool I have selected (charcoal pencil or pastel, for example). I see these strokes occurring real-time on my monitor. Jpgs of the very large drawings are imported at 1024x1024 into SL.

2-D Digital Collages are made in RL based on a creative approach I discovered making art in SL. The approach is called process art, and the main characteristic of it is the fact that the end result is not envisioned at the beginning but arises spontaneously from the process of combining and composing visual elements.

Musical Kinetics are a collaboration between artist Alizarin Goldflake and musician Flivelwitz Alsop. The series was inspired by the art and music of five Asian countries: China, Japan, India, Tibet, and Mongolia. Amazingly, the complex compositions were all created with the little 10 second sound loops that SL allows. Walk up close to each piece to activate the music. These pieces are essentially 3-D collages using textures, scripts, and particles.

Kinetic Sculpty Art is 3-D art made from sculpty line drawings embellished with particles and scripted textures.

Regardless of the form. each piece of my art comes from and is intended to share an experience of visual , emotional, and spiritual intensity.

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About ROBERTSTEVEN SMYTHE

RobertSteven Smythe has been involved the Second Life art scene as a supporter of the arts and curator at Bissorte Marina and Artemisia. He has been responsible for bringing exhibitions to SL such as "The Collector," an exhibition of Sichel Seifert's Second LIfe Collection of art by SL greats elros Touminen, Glyph Graves, Starax, Lightwaves, GoldFlake, and many others. "The Entertainer," an exhibit of White Lebed's sculptures of musicians, was set to a musical animation presentation. An earlier show, "MesmerEyes: Alizarin's Visions," exhibited for the first time her spectacular sculpture "Flutter," an interpretation of the Japanese Taira Clan crest.

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About The Art Conservatory at Sapphos Commons

Robert is very proud of the Art Conservatory designed by Tasha Kosotolany. This is an intimate gallery where Art Meets the Environment. The first floor gardens surround the art to create the elegance of a gallery and the freshness of a conservatory. This gallery's expert staff handles artists and guests with a one-of-a-kind kid-glove approach. It offers all exhibiting artists a full staff ready to assist in making the exhibition an event to remember. Technical Director Meagan Thespian handles scripting and sim mainenance, as well as assisting artists with scripting simple vendors. She also checks all scripts for efficiency. Our Director of Design, Tasha Kostolany, will create special landscapes for artists' sculpture in our large open green space outside the conservatory. Her design of the Art Conservatory was the inspiration for Smythe to come out of retirement to be the art director/curator at Sapphos Commons.

Marlena Poliatevska, CEO of Sapphos Commons and owner of the Gowers Sim, has developed a beautiful residential sim fashioned after the town of Truro which is in the county of Cornwall in south-western England. She started the building of the village in 2007. It has become a coveted place for residents, who enjoy the celtic/english atmosphere of the sim.

Tuesday, December 15, 2009

Seba Sideways at Club Orfeo


PRESS RELEASE

From: Alizarin Goldflake

Topic: Seba Sideways @ Club Orfeo

Event date: Saturday, December 26, 12 Noon PST/SLT

Seba Sideways will play for an hour on Saturday. December 26, starting at twelve noon in Alizarin's immersive art build; "Orfeo's Oratorio."

Everyone is invited to come recover from Christmas and soothe your soul with sounds from Seba's beautiful tenor sax. Orfeo's Oratorio will be transformed into a night club for the event. We promise you an elegant and mysterious environment with not one single Christmas decoration! From Buenos Aires to SL, Seba is generously devoting his time in December to performing in art galleries and museums with Jazz, Bossa Nova, Blues, Funk, Reggae Roots, Ballads and Tango. A music event not to be missed!

TP blocks on the west wall take you to many other beautiful Atelier Alizarin art locations.

Monday, November 23, 2009

Alizarin Goldflake to hold Open Studio for Acquarella

PRESS RELEASE

From: Alizarin Goldflake

Topic: Acquarella, a new immersive art build

Event date: Saturday, November 28, 3 - 5 pm PDT 

Alizarin Goldflake will hold an Open Studio at Atelier Alizarin on Saturday, November 28, 3 - 5 pm PDT, for "Acquarella," her latest immersive art build.

"When I was a child, I kept an aquarium and I would stare into it for hours, mesmerized by it then as I am now by Second Life, a magical weightless world populated by strange and beautiful creatures." These memories were the inspiration behind the creation of "Acquarella." An aquarium on a cosmic scale, "Acquarella" is filled with swaying, lacey aquatic plants, schools of neon tetras, animated angelfish and goldfish, drifts of diatoms, and huge green lily pads that bob up and down in the invisible current. The build echoes with the songs of whales. Pose balls invite people to swim to their music, and throughout, there are traces of an untold story. A fragment of a submarine that torpedoed itself hints at an apocalyptic destruction that could possibly be a metaphor. Who is hunting whom with those ghostly sonar pings? Why does color sometimes creep into a largely monochrome vision? How to explain the fact that the black and white tetras school, while their rainbow-hued counterparts are solitary? Who is Acquarella? Is she a giantess or are we liliputian? People are invited to submit their own back stories via in-world notecard to Alizarin Goldflake or by going to and dropping their stories in the comment box under the Acquarella post. A panel of 3 judges will choose the most creative story, which will be published via an Art & Artists Network! Group notice and will receive a L$1,500 prize on December 28.

There will be champagne and hors d'oeuvres for the realistically-inclined and salsa dancing to the energizing jazz flamenco land music. A careful search of the build will yield a freebie containing one of the exquisite digital drawings.

"Acquarella" employs highly-detailed digital drawings done with Corel Painter software and a Wacom tablet. It uses scripts, animations, and sounds to provide an immersive art experience that is intended to create visual and psychic pleasure for the participant.

Other Atelier Alizarin Attractions include: Orfeo's Oratorio, immersive art and musical kinetics in Sky Studio Night, The Particularium on the third floor, RL digital drawings on the second floor, 2-D digital collages on the first floor, and a beautiful sculpture park on the ground.

Friday, October 30, 2009

Avatar Orchestra Metaverse Performs in Orfeo's Oratorio

From: Alizarin Goldflake

Topic: The Avatar Orchestra Metaverse performs in Orfeo's Oratorio

Event date: Saturday, October 31, 11 am PDT

The most unusual Halloween party ever! This combination of talents is not to be missed: a spectacular AVATAR ORCHESTRA METAVERSE performance in Alizarin Goldflake's celebrated ORFEO'S ORATORIO. Limited seating - come early! People are invited to wear their most outrageous costumes and prepare to be astonished by theirs!

The Orchestra is a global collaboration of artists that uses the Second Life platform as an instrument itself. Members conceive, design, and build their own virtual instruments which allow them to trigger independent sounds in real time. Visuals and animations are also included, making a performance of the jumping, hovering, dancing, twirling Avatar Orchestra Metaverse a truly spellbinding event.

Orfeo’s Oratorio is a virtual amusement park with an Upper World/Underworld theme, featuring other-worldly fountains, gondolas, coracles, dance pose balls, a mirror-like floor, blue-jetted ferris wheels, and a mysterious changing light. In the Underworld, where the performance will take place, flames shoot up from the floor, sconces crackle, and the fountain drips particle sparks from the ceiling like a giant chandelier. It was an NPIRL pick:

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ABOUT THE AVATAR ORCHESTRA METAVERSE

Avatar Orchestra performs regularly in Second Life and in mixed reality events at new media, music and visual arts centres in North America, Europe and Asia.

ACTIVE MEMBERS

Bingo Onomatopeia
BlaiswDeLaFrance Voom
Carolhyn Wijaya
Gumnosophistai Nurmi
Humming Pera
Free Noyse
Maxxo Klar
North Zipper
Paco MarianiXisuthra Lomu
Zonzo Spyker


INTERNET ADDRESSES

http://avatarorchestra.blogspot.com/
http://www.avatarorchestra.org/

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ABOUT ALIZARIN GOLDFLAKE

Alizarin Goldflake creates 3-D Kinetic and Immersive Art and 2-D Abstracts and Landscapes. Most of the textures in the work are derived from RL digital drawings of natural forms.

FLICKR
http://www.flickr.com/photos/alizaringoldflake/

BLOG
http://alizaringoldflake.blogspot.com/

YOUTUBE
http://www.youtube.com/watch?v=KyK90WywARM